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Fixed in 2018.1.X

Fixed in 2017.1.X, 2017.2.X, 2017.3.X



Found in



Issue ID




Having a Light on Rig that is animated by an Animator throws errors and then causes the Editor to crash in (Unity) BatchJob

Graphics - General


How to reproduce:
1. Open attached "UpdateAllBug" project and "PlayThis" scene
2. Enter playmode

Expected result: Scene is played, no errors should appear and crash shouldn't occur
Actual result: A dozen of "Assertion failed: In order to call GetTransformInfoExpectUpToDate, RendererUpdateManager.UpdateAll must be called first." errors appear, crash occurs

Regression introduced in - 2017.1.0b2
Reproducible with - 2017.2.0b3, 2017.1.0f3, 2017.1.0b2
Not reproducible with - 2017.1.0b1, 5.6.2p3

Comments (4)

  1. kemalakay

    Jan 24, 2018 12:46

    Hello everyone! So a new fix is available for this issue and it is already released in the latest versions of 2017.1, 2017.2 and 2017.3

  2. moco2k

    Dec 17, 2017 17:15

    I think it had been fixed with 2017.2.0p2, but now with 2017.2.1f1 it's back again.

  3. kemalakay

    Oct 14, 2017 20:51

    This issue is not fixed yet in 2017.1 and 2017.2. We're working on it to make it available for one of the next patch releases. Thank you for your patience!

  4. heromedel

    Oct 14, 2017 09:24

    I am having this error on the Survival shooter tutorial. I think it might also be related to crashing while playing a build of the tutorial I'm not positive though as it only crashes after alot of enemies have spawned but still shows my pc as having plenty of memory and resources available.

    Unity 2017.1.1f1
    Windows 7

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