Search Issue Tracker
Fixed in 2017.2.0f3
Fixed in 5.6.X, 2017.1.X
Votes
0
Found in
5.6.2p1
Issue ID
930666
Regression
No
Mesh with a NaN input position crashes the Editor when assigning it to MeshCollider at VerifyAssetsForBuildTarget
Steps to reproduce:
1. Open the attached project
2. Create a 3d game object
3. Add a MeshCollider component
4. Drag the mesh placed in "Assets/Meshes/crashmesh" to the Mesh field of the mesh collider
5. Observe the crash
Actual results: Editor crashes
Expected results: Editor should not crash
Reproduced with: 5.5.4p2, 5.6.2p3, 2017.1.0f3, 2017.2.0b3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Add comment