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DX11 refcount assert printed in editor with some 3rd party tools
There are many situations when this assert gets printed to the Console:refCount == 0 (D3D11Utils.cpp Line: 117) One way to reproduce... Read more
[Layers] When layer's name is too long, it becomes invisible in drop dow...
Steps to reproduce:1. Open attached project and open scene "layergg".2. Select game object named "GameObject".3. In "Inspector" wind... Read more
[GLLEGACY][OSX] TextMesh and RenderTexture lockup/crash
To Reproduce:1. Open the attached project in the Editor and "CrashTestScene" scene.2. Press play.2. (Alternative) Clicking on the Ub... Read more
Screen.currentResolution returns incorrect value when launching in full ...
1. Open attached Unity project.2. Build and run it as PC standalone.3. Make sure "Windowed" checkbox is unchecked.4. Click "Play!" b... Read more
[Crash] VertexBufferD3D11::EndWriteVertices. Crash after deleting GameOb...
1. Open attached project "repro_725280.zip"2. Load "Main" scene and play3. Wait for the man to walk to screen centre and the menu wi... Read more
[Graphics] Linear Lighting isn't consistent between Editor and Standalon...
To Reproduce: 1. Build the attached project for standalone with Linear lighting ( add the oceanview.unity3d asset bundle to the stan... Read more
Crash at GraphicsCaps::CheckGPUSupported
Fix/Workaround: - make sure you are running Unity directly on your machine (not through Remote Desktop Connection or in a virtual ma... Read more
[GLCORE][GLLEGACY] Game view doesn't update anti aliasing when its chang...
Project Steps: 1. Open scene "MSAA".2. Quality settings->Anti Aliasing change to Disabled.3. Quality settings->Anti Aliasing c... Read more
[GLCORE][GLLEGACY] Setting matrix for material is not working
Info: It seems that setting matrix material is somehow ignored in open gl core. This bug also happens in open gl legacy. In scene "M... Read more
Enabling Anti Aliasing affects "HBAO plus" plugin rendering buffer orien...
1. Open attached Unity project.2. Open "Test" scene.3. Move "Main Camera" close to the doors.4. Play the scene.5. Go to "Edit > "... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used