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0
votes
Fixed

Crash when doing depth only renderpass

Graphics Device Features

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Aug 11, 2022

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Version/s: 2022.2.0b3, 2023.1.0a5, 2023.2.0a1, 2023.3.0a3

How to reproduce:1. Open the attached project Expected result: The Editor opens the projectActual result: The Editor crashes Reprodu... Read more

0
votes
Fixed

Graphics.CopyTexture is called with mismatching mip counts when Anti-ali...

Graphics Device Features

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Mar 21, 2023

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Version/s: 2020.3.19f1, 2021.3.20f1, 2022.2.8f1, 2023.1.0b7, 2023.2.0a5

Reproduction steps:1. Open the attached project “TextureBug“2. Select the Custom Render Texture “Assets/Texture”3. Save Project (CTR... Read more

0
votes
Fixed

Crash on ApplyMaterialPass when opening a specific scene

Graphics Device Features

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May 07, 2024

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Version/s: 2022.3.28f1, 6000.0.0f1

Reproduction steps:1. Open the attached project "CrashRepro" Expected result: Project opensActual result: Editor crashes Reproducibl... Read more

0
votes
Fixed

Frame is flipped upside down when using AttachmentDescriptor.ConfigureRe...

Graphics Device Features

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Apr 09, 2021

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Version/s: 2020.2.0a8, 2020.3, 2020.3.3f1, 2021.1, 2021.2

Reproduction steps:1. Open the attached project "MSAA_Flip_Bug"2. Select the "Default-Renderer" in the project window3. In the Inspe... Read more

0
votes
By Design

[macOS] Metal: Error creating pipeline state (Hidden/BlitCopy) errors wh...

Graphics Device Features

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Mar 20, 2026

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Version/s: 6000.0.69f1, 6000.3.11f1, 6000.4.0b9, 6000.5.0a8, 6000.6.0a1

Steps to reproduce:1. Create a new 3D BiRP project2. Create a Render Texture asset3. Select "Main Camera" and set the created Render... Read more

0
votes
Fixed

Blitting from RenderTexture.active to another RenderTexture with a shade...

Graphics Device Features

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Jul 05, 2022

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Version/s: 2021.3.6f1, 2022.1.7f1, 2022.2.0a17, 2023.1.0a2, 2023.2.0a1

How to reproduce: Open the user-attached project (BlitBug.zip) In the “Project” panel open and edit the “TestShader” file Modify lin... Read more

0
votes
Fixed

Graphics.DrawMesh stops rendering the mesh when the Editor is paused

Graphics Device Features

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May 16, 2023

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Version/s: 2020.3.48f1, 2021.3.25f1, 2022.2.20f1, 2023.1.0b17, 2023.2.0a14

How to reproduce:1. Open the attached project "draw.zip"2. Open Assets/Scenes/SampleScene.unity3. Enter Play Mode4. Pause the Editor... Read more

0
votes
By Design

[Win10] Graphics.DrawProceduralNow from OnRenderObject breaks when World...

Graphics Device Features

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Dec 13, 2021

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Version/s: 2019.4, 2020.3, 2020.3.21f1, 2021.2, 2022.1, 2022.2

How to reproduce:1. Open the user's attached project "PC_URP_2020_3.zip"2. In the Project window's Searchbox search for "PointCloud-... Read more

1
votes
Fixed

[XR][Quest 2] Using the Frame Debugger Camera.Render commands are displa...

Graphics Device Features

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May 25, 2022

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Version/s: 2019.4.40f1, 2020.3.35f1, 2021.3.6f1, 2022.2.0b1, 2023.1.0a1, 2023.2.0a1

How to reproduce:1. Open the attached project "1331151.zip"2. Connect the Oculus Quest 2 device through Oculus Link3. Make sure MSAA... Read more

0
votes
Fixed

VSync doesn't take effect when enabling it through Quality settings

Graphics Device Features

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Nov 21, 2022

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Version/s: 2020.3.41f1, 2021.3.13f1, 2022.1.22f1, 2022.2.0b15, 2023.1.0a18

Reproduction steps: Create project Go to “Project Settings > Quality” Change VSync Count to “Every Second V Blank” Enter the Play... Read more

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