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Crash when doing depth only renderpass
How to reproduce:1. Open the attached project Expected result: The Editor opens the projectActual result: The Editor crashes Reprodu... Read more
Graphics.CopyTexture is called with mismatching mip counts when Anti-ali...
Reproduction steps:1. Open the attached project “TextureBug“2. Select the Custom Render Texture “Assets/Texture”3. Save Project (CTR... Read more
RenderParam.renderPriority is ignored when rendering Mesh with Graphics....
Reproduction steps:1. Open the attached “Bug.zip” project2. Open the “SampleScene” scene3. Open the Frame Debugger Window (Window &g... Read more
Frame is flipped upside down when using AttachmentDescriptor.ConfigureRe...
Reproduction steps:1. Open the attached project "MSAA_Flip_Bug"2. Select the "Default-Renderer" in the project window3. In the Inspe... Read more
Some shader variants are not collected when tracing with GraphicsStateCo...
Reproduction steps: Open the attached "IN-138996" project Make sure the Profiler is open (Window > Analysis > Profiler) Open t... Read more
Blitting from RenderTexture.active to another RenderTexture with a shade...
How to reproduce: Open the user-attached project (BlitBug.zip) In the “Project” panel open and edit the “TestShader” file Modify lin... Read more
Graphics.DrawMesh stops rendering the mesh when the Editor is paused
How to reproduce:1. Open the attached project "draw.zip"2. Open Assets/Scenes/SampleScene.unity3. Enter Play Mode4. Pause the Editor... Read more
[Win10] Graphics.DrawProceduralNow from OnRenderObject breaks when World...
How to reproduce:1. Open the user's attached project "PC_URP_2020_3.zip"2. In the Project window's Searchbox search for "PointCloud-... Read more
[XR][Quest 2] Using the Frame Debugger Camera.Render commands are displa...
How to reproduce:1. Open the attached project "1331151.zip"2. Connect the Oculus Quest 2 device through Oculus Link3. Make sure MSAA... Read more
VSync doesn't take effect when enabling it through Quality settings
Reproduction steps: Create project Go to “Project Settings > Quality” Change VSync Count to “Every Second V Blank” Enter the Play... Read more
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