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0
votes
By Design

Win Vulkan crashes when exiting play with a scene which is using UAV

Graphics Device Features

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Oct 21, 2021

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Version/s: 2019.4, 2020.3, 2021.1, 2022.1

Steps: 1. Open attached project (VulkanCrash.zip) 2. Open UAVInShader scene 3. Hit play 4. Exit play 5. Crash ========== OUTPUTTING... Read more

0
votes
By Design

"No cameras rendering" message flickers in the Game view when CommandBuf...

Graphics Device Features

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Aug 31, 2021

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Version/s: 2019.4, 2020.3, 2020.3.17f1, 2021.1, 2021.2, 2022.1

Reproduction steps: 1. Open the attached "CommandBufferNoCamera.zip" project 2. Open the "SampleScene" Scene 3. Enter Play Mode 4. O... Read more

1
votes
Duplicate

Higher memory usage when hiding Player window using ShowWindow

Graphics Device Features

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Jun 18, 2021

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Version/s: 2018.4, 2019.4, 2020.3, 2020.3.12f1, 2021.1, 2021.2, 2022.1

How to reproduce: 1. Open the attached project "memory-leak-test.zip" 2. Build And Run 3. Press the space bar Expected result: Memo... Read more

0
votes
Fixed

Frame is flipped upside down when using AttachmentDescriptor.ConfigureRe...

Graphics Device Features

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Apr 09, 2021

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Version/s: 2020.2.0a8, 2020.3, 2020.3.3f1, 2021.1, 2021.2

Reproduction steps: 1. Open the attached project "MSAA_Flip_Bug" 2. Select the "Default-Renderer" in the project window 3. In the In... Read more

1
votes
By Design

Graphics.DrawMeshInstancedProcedural fails to render meshes when certain...

Graphics Device Features

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Apr 11, 2021

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Version/s: 2019.4, 2020.3, 2020.3.3f1, 2021.1, 2021.2

How to reproduce: 1. Open the attached project named "Case_1328335" 2. Open the SampleScene 3. Enter Play mode 4. Observe that hexag... Read more

0
votes
Fixed

[DXR] Light Probe evaluation in ray tracing shaders results in wrong amb...

Graphics Device Features

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Apr 21, 2021

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Version/s: 2020.2.0a12

Light Probe evaluation in ray tracing shaders (closest hit shader) leads to wrong ambient colors. Also Light Probe Proxy Volume is n... Read more

0
votes
Fixed

DrawMeshInstancedProcedural is using only baked Reflection Probes Cubema...

Graphics Device Features

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May 10, 2021

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Version/s: 2019.4, 2020.3, 2021.1, 2021.1.6f1, 2021.2

How to reproduce: 1. Open the user's attached "DrawMeshInstancedReflectionprobe" project 2. Open the Scene "SampleScene" 3. Enter th... Read more

0
votes
By Design

[Win10] Graphics.DrawProceduralNow from OnRenderObject breaks when World...

Graphics Device Features

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Dec 13, 2021

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Version/s: 2019.4, 2020.3, 2020.3.21f1, 2021.2, 2022.1, 2022.2

How to reproduce: 1. Open the user's attached project "PC_URP_2020_3.zip" 2. In the Project window's Searchbox search for "PointClou... Read more

0
votes
Fixed

The Editor crashes on exit when using Graphics.RenderMesh()

Graphics Device Features

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May 04, 2022

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Version/s: 2021.3, 2021.3.1f1

Reproduction steps: 1. Open the user's attached project 2. Open Assets\Scenes\RenderMeshTest.unity 3. Close Unity Editor Expected r... Read more

0
votes
Active

Editor windows become black when using "Graphics.Blit" inside the Editor

Graphics Device Features

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Mar 28, 2022

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Version/s: 2022.1, 2022.1.0b13, 2022.2

How to reproduce: 1. Open project "Black_ProjectExplorerWindow.zip" 2. Select any file in the Project window from the Editor folder ... Read more

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