Search Issue Tracker
Fixed
Fixed in 6000.0.59f1, 6000.2.6f1, 6000.3.0b3, 6000.4.0a1
Votes
0
Found in
6000.0.55f1
6000.1.16f1
6000.2.0f1
6000.3.0a4
Issue ID
UUM-114091
Regression
No
Node name gets cut off in the Visual Effect Graph when the name is long
Steps to reproduce:
- Create a new Unity project using the Universal 3D template
- Install the Visual Effect Graph package (com.unity.visualeffectgraph)
- Create a new Visual Effect Graph (Assets > Visual Effects > Visual Effect Graph)
- Double click the Visual Effect Graph to open the Visual Effect Graph window
- Click on the "Initialize Particles" name and change it to something very long (max limit)
- Observe the text
Actual results: Some of the text is cut off even though that's the limit
Expected results: The limit should be set accordingly so none of the text would get cut off or the Node part resized
Reproducible with versions: 6000.0.55f1, 6000.1.16f1, 6000.2.0f1, 6000.3.0a4
Tested on (OS): macOS Silicon Sequoia 15.5
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
Add comment