Search Issue Tracker
[Win10] Graphics.DrawProceduralNow from OnRenderObject breaks when World...
How to reproduce:1. Open the user's attached project "PC_URP_2020_3.zip"2. In the Project window's Searchbox search for "PointCloud-... Read more
Out of memory when minimizing GPU-bound Vulkan player with run-in-backgr...
Unity switches to an "offscreen swapchain" when minimizing a Player that uses Vulkan.Currently we don't throttle, so if the project ... Read more
Frame is flipped upside down when using AttachmentDescriptor.ConfigureRe...
Reproduction steps:1. Open the attached project "MSAA_Flip_Bug"2. Select the "Default-Renderer" in the project window3. In the Inspe... Read more
[Editor] Tooltips are missing for all properties under Tier Setting window
Tooltips are missing for all properties under Tier Setting window, Refer attached video Steps to repro:1. Create a new project2. Edi... Read more
Build fails with error "The Vulkan Graphics API does not support XR in y...
How to reproduce it:1. Open the user's attached project2. Build it for Android3. Observe the Console window Expected result: Project... Read more
Models becomes Unlit when using RawImage in Windows Build
How to reproduce:1. Open the attached project "Unlit.zip" from Google Drive2. Open Assets/Scenes/RedDesert.unity3. Enter Play Mode4.... Read more
Random-write to UAV texture from shadowcaster shader causes GPU hang whe...
How to reproduce:1. Open the user attached project2. Open Assets/TestAssets/SampleScene scene3. Search/filter the scene Hierarchy Re... Read more
Unity Editor crashes when loading RenderDoc in URP/HDRP template
How to reproduce:1. Make sure you have RenderDoc installed2. Open a new URP/HDRP template3. Right-click on the Game tab4. Press "Loa... Read more
[XR][Quest 2] Using the Frame Debugger Camera.Render commands are displa...
How to reproduce:1. Open the attached project "1331151.zip"2. Connect the Oculus Quest 2 device through Oculus Link3. Make sure MSAA... Read more
Setting the Model View matrix using GL.MultMatrix instead of GL.modelvie...
How to reproduce:1. Open the attached project ("1421432_repro.zip")2. Enter Play Mode3. Observe the model4. Click on the "ChangeMVMo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS