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0
votes
Fixed

Editor blacks out when calling Graphics.Blit on non-main thread in the f...

Graphics Device Features

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Jan 03, 2022

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Version/s: 2019.4, 2020.3, 2020.3.14f1, 2021.2, 2022.1

How to reproduce:1. Open the attached project "blit.zip"2. Open Assets/Scenes/SampleScene.unity3. Enter Play Mode Expected results: ... Read more

0
votes
By Design

[Win10] Graphics.DrawProceduralNow from OnRenderObject breaks when World...

Graphics Device Features

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Dec 13, 2021

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Version/s: 2019.4, 2020.3, 2020.3.21f1, 2021.2, 2022.1, 2022.2

How to reproduce:1. Open the user's attached project "PC_URP_2020_3.zip"2. In the Project window's Searchbox search for "PointCloud-... Read more

0
votes
Postponed

Graphics.CopyTexture() fails in Build when copying a source texture with...

Graphics Device Features

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Dec 16, 2021

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Version/s: 2019.4, 2020.3, 2020.3.23f1, 2021.2, 2022.1

Reproduction steps:1. Open the user's attached project ("MinimalTest.zip")2. Enter Play mode3. Build and Run the project Expected re... Read more

0
votes
Fixed

CommandBuffer.Blit fails to copy BuiltinRenderTextureType.CurrentActive ...

Graphics Device Features

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Nov 19, 2021

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Version/s: 2021.2, 2021.2.3f1, 2022.1

How to reproduce:1. Open the attached project ("CommandBuffer CurrentActive Bug.zip")2. Enter Play Mode3. Select the "Test" GameObje... Read more

3
votes
Fixed

Normal Map of Prefab with negative scale is inverted when rendered in th...

Graphics Device Features

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Oct 01, 2021

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Version/s: 2019.4, 2019.4.16f1, 2020.3, 2021.1, 2021.2, 2022.1

How to reproduce:1. Open the attached project (ScaleTest.zip)2. Open scene OpenThisScene3. Go to the Game view4. Observe the three G... Read more

0
votes
Fixed

Crash in Graphics.Blit when blitting backbuffer to a larger texture

Graphics Device Features

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Oct 20, 2021

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Version/s: 2021.2.0b2, 2021.2.0b16, 2022.1

Reproduction steps:1. Open the user's attached project Expected result: The Editor does not crashActual result: The Editor crashes R... Read more

0
votes
Fixed

Editor crashes after "Assertion failed on expression: 'input_end <= end(...

Graphics Device Features

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Sep 02, 2021

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Version/s: 2019.4, 2019.4.29f1, 2020.3, 2021.1, 2021.2, 2022.1

Reproduction steps:1. Open the project from the attached link2. Press Window &gt; Layout &gt; Default3. Open Game View Expected resu... Read more

0
votes
By Design

Win Vulkan crashes when exiting play with a scene which is using UAV

Graphics Device Features

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Oct 21, 2021

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Version/s: 2019.4, 2020.3, 2021.1, 2022.1

Steps:1. Open attached project (VulkanCrash.zip)2. Open UAVInShader scene3. Hit play4. Exit play5. Crash ========== OUTPUTTING STACK... Read more

0
votes
Fixed

[vulkan] Randomly assigned Material texture or buffer properties can cau...

Graphics Device Features

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Oct 12, 2021

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Version/s:

The DescriptorSet cache in the Vulkan backend has no maximum size and if descriptors are bound programmatically the cache may grow i... Read more

0
votes
Fixed

Out of memory when minimizing GPU-bound Vulkan player with run-in-backgr...

Graphics Device Features

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Oct 12, 2021

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Version/s:

Unity switches to an "offscreen swapchain" when minimizing a Player that uses Vulkan.Currently we don't throttle, so if the project ... Read more

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