Search Issue Tracker
Fixed in 2022.2.X
Votes
0
Found in
2021.2
2021.2.3f1
2022.1
Issue ID
1382199
Regression
No
CommandBuffer.Blit fails to copy BuiltinRenderTextureType.CurrentActive to a RenderTexture when multiple cameras are enabled
How to reproduce:
1. Open the attached project ("CommandBuffer CurrentActive Bug.zip")
2. Enter Play Mode
3. Select the "Test" GameObject in Hierarchy
4. Observe the preview of the RenderTexture in Inspector
5. Click "Toggle Secondary Camera" in the Inspector
Expected result: RenderTexture preview displays the RenderTexture
Actual result: RenderTexture preview displays a white texture
Reproducible with: 2021.2.5f1, 2022.1.0a16
Could not test with: 2019.4.33f1, 2020.3.23f1 ("Type of conditional expression cannot be determined because there is no implicit conversion between 'UnityEngine.RenderTexture' and 'UnityEngine.Texture2D'")
Note:
- This behavior does not occur under certain circumstances, although these are not the desired use cases:
- If the secondary camera's depth is less than the main camera's depth
- If the secondary camera's depth is greater than the main camera's depth and the secondary camera's viewport rect doesn't match the main camera's
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Mobile] Developer Console does not appear when an error is thrown
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- NullReferenceException is thrown when changing the Inspector preview selection
Resolution Note (fix version 2022.2):
Fixed in: 2022.2.0a3