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[Ambient] Crash inside TextMeshGenerator when changing ambient probe par...
When GI is set to "Auto", calculating the ambient skybox probe while the skybox material intensity slider is being moved can cause U... Read more
[GI] When opening new stand-alone projects, Enlighten taken longer to in...
Upon loading a larger project, enlighten takes a longer time to initialise when played in full-screen mode than when in windowed. R... Read more
Light probes in direct sun light are not receiving bounced light
Steps to reproduce: 1) open project 'PrbDebug' 2) open scene 'test' 3) notice the light probes (images attached) Expected: They are... Read more
[LightProbes] Probes incorrectly collect light when are close to both em...
Steps to reproduce: 1. Download and import attached project. 2. Open scene: test 3. Move ground plane lower and wait for bake. Exp... Read more
LightProbes are not used if camera is additivley added from another scen...
Reproduction steps:(image attached) 1) Open project attached in the edit and advance to "test" scene. 2) Go into play mode - Ball sh... Read more
Building the game with Lighting baking throws m_SystemData.empty() and s...
To reproduce: 1. Open newly attached LightningCrash project 2. Open s.unity scene 3. Make sure that GI is baking 4. Build and Run Ex... Read more
[PVR] G-Buffer job fails when Keep Quads option is enabled
When `Keep Quads` option is enabled in Import Settings of a mesh, Progressive Lightmapper gets stuck. Steps for reproduction: 1) Op... Read more
[Auto][UI] Progress Bar gets stuck if auto mode is disabled while buildi...
In editor, progress bar gets stuck if auto mode toggle button is disabled while building the lighting, as if it still continues to b... Read more
[GI] Skybox ambient and reflections are gone after loading a scene
Steps to reproduce: 1. Download and import attached project. (case_767748-CellStage - REPRO.zip) 2. Open scene lobby. 3. Play. 4. P... Read more
[GI][Windows] ShaderLab::TexEnv::SetTextureInfo crash when changing Indi...
Repro scene: 1) Open the project and only scene in it 2) Change Indirect Intensity in General GI 3) Notice the crash N.B. Crashed a... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException after pressing "Quit" on the "GetManagerFromContext: pointer to object of manager 'MonoManager' is NULL (table index 5)" error window when opening a project with a corrupted Library folder
- The USS cursor style property is not applied when it is set for the root VisualElement
- [Player Settings] [Common] [Optimization] - Setting 'Preload Assets' throws parser error
- Editor crashes on physx::shdfnd::internal::HashBase or freezes when instantiating a lot of GameObjects
- Audio Source stops playing when moved to a scene with LocalPhysicsMode.Physics2D Parameter