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[Ambient] Crash inside TextMeshGenerator when changing ambient probe par...
When GI is set to "Auto", calculating the ambient skybox probe while the skybox material intensity slider is being moved can cause U... Read more
[GI] When opening new stand-alone projects, Enlighten taken longer to in...
Upon loading a larger project, enlighten takes a longer time to initialise when played in full-screen mode than when in windowed. Re... Read more
Light probes in direct sun light are not receiving bounced light
Steps to reproduce:1) open project 'PrbDebug'2) open scene 'test'3) notice the light probes (images attached)Expected: They are lit ... Read more
[LightProbes] Probes incorrectly collect light when are close to both em...
Steps to reproduce: 1. Download and import attached project.2. Open scene: test3. Move ground plane lower and wait for bake. Expecte... Read more
LightProbes are not used if camera is additivley added from another scen...
Reproduction steps:(image attached)1) Open project attached in the edit and advance to "test" scene.2) Go into play mode - Ball shou... Read more
Building the game with Lighting baking throws m_SystemData.empty() and s...
To reproduce:1. Open newly attached LightningCrash project2. Open s.unity scene3. Make sure that GI is baking4. Build and RunExpecte... Read more
[PVR] G-Buffer job fails when Keep Quads option is enabled
When `Keep Quads` option is enabled in Import Settings of a mesh, Progressive Lightmapper gets stuck. Steps for reproduction:1) Open... Read more
[Auto][UI] Progress Bar gets stuck if auto mode is disabled while buildi...
In editor, progress bar gets stuck if auto mode toggle button is disabled while building the lighting, as if it still continues to b... Read more
[GI] Skybox ambient and reflections are gone after loading a scene
Steps to reproduce: 1. Download and import attached project. (case_767748-CellStage - REPRO.zip)2. Open scene lobby.3. Play.4. Press... Read more
[GI][Windows] ShaderLab::TexEnv::SetTextureInfo crash when changing Indi...
Repro scene:1) Open the project and only scene in it2) Change Indirect Intensity in General GI3) Notice the crash N.B. Crashed appea... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled