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[Lightmaps][MSE][Build] LoadSceneAsync Additive and changing active scen...
Steps to reproduce:1. open users attached project2. build standalone3. Load A4. Load B5. Set B active6. Load C7. Set C active - Ligh... Read more
[GI] When opening new stand-alone projects, Enlighten taken longer to in...
Upon loading a larger project, enlighten takes a longer time to initialise when played in full-screen mode than when in windowed. Re... Read more
Light probes in direct sun light are not receiving bounced light
Steps to reproduce:1) open project 'PrbDebug'2) open scene 'test'3) notice the light probes (images attached)Expected: They are lit ... Read more
[LightProbes] Probes incorrectly collect light when are close to both em...
Steps to reproduce: 1. Download and import attached project.2. Open scene: test3. Move ground plane lower and wait for bake. Expecte... Read more
LightProbes are not used if camera is additivley added from another scen...
Reproduction steps:(image attached)1) Open project attached in the edit and advance to "test" scene.2) Go into play mode - Ball shou... Read more
Building the game with Lighting baking throws m_SystemData.empty() and s...
To reproduce:1. Open newly attached LightningCrash project2. Open s.unity scene3. Make sure that GI is baking4. Build and RunExpecte... Read more
5.4b5 Unity crashes in Enlighten related code after reloading project an...
Crash when going in/out of play mode. 1. Open project run GenerateStuff scene.2. Add additional scenes (for instance 1,2 and 3)3. Hi... Read more
Reflection Probes do not render Command Buffered visuals and lights
Steps to reproduce a bug:1. Open the attached project TestCase.zip;2. Open the "_DeferredCustomLights" scene;3. Press on the Reflect... Read more
[Win] Light & reflection probes set to OFF in mesh renderer after upgrade
To repro:1. Open attached project RefProbesUpgrade2. Open scene baked3. Select sphere4. Notice that both light and reflection probes... Read more
[GI][Windows] ShaderLab::TexEnv::SetTextureInfo crash when changing Indi...
Repro scene:1) Open the project and only scene in it2) Change Indirect Intensity in General GI3) Notice the crash N.B. Crashed appea... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS