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[ReflectionProbes] Deferred reflection looks different from forward due ...
Steps to reproduce: 1. Open attached project 2. Open scene "Alloy3Samples/Hallway/Scenes/Hallway_BakedGI" 3. Change view so that fl... Read more
Light hashing is always done even when GI is off, causing performance sl...
To reproduce: 1. Open attached project 2. Build and run win standalone with profiler attached 3. Check cpu profiler 4. Notice Elight... Read more
[LoadLevel] Lighting looks much brighter in standalone after calling Loa...
Steps to reproduce: 1. Open attached project 2. Build the lights in the "cabinet" scene. 3. Run scene "startup" in editor. 4. After ... Read more
Shadows are much darker when using a baked GI then realtime light
Shadows are much darker when using a baked GI then realtime light. To reproduce: 1. Open scene "Realtime with No Bake.unity". ... Read more
Generate Lightmap UVs doesn't complete in more than 20 hours for a house...
To reproduce: 1. Open attached project 2. Select bedroom nature 3. Check Generate Lightmap UV and press Apply 4. On my machine it di... Read more
[GI] [Emission] DynamicGI.SetEmissive ignores emission map
To reproduce: 1) Open attached project and 'test2' scene 2) Play it Expected: Both on left and right sides left cube must be lit by... Read more
[UI] Edit/View button of Lightmap Parameters is not switching to inspector
Edit/View button of Lightmap Parameters is not functional and when clicked, it does not display (switch to) the custom lightmap para... Read more
[AmbientProbe] The sh parameters of Irradiance Environment Maps are not ...
To reproduce: 1. Open attached project 2. Open WrongDiffuseIrradianceMap scene 3. Notice that the sphere with the custom material l... Read more
[API] add API to set Sun in Environment Lighting and manual setting does...
Steps to reproduce: 1) open project 2) go into window-lighting-scene 3) set "Sun" to prefab from hierarchy 4) save and close unity ... Read more
[Geomerics][FG] Final gather doesn't take 'Backface Tolerance' into acco...
Steps to reproduce: 1. Open the attached project 2. Open 'backface' scene 3. Build the lightmaps with the set settings ("sa" lightm... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Entering too big of a number in 2D Renderer Lightmode Tags freezes the Editor
- Crash on GUIManager::DoGUIEvent when focusing on the Game view window on a specific project
- Asset creation in the Project Browser is not always undone/inconsistent when the undo shortcut is pressed right after creating an asset
- JobTempAlloc memory leak warning is thrown when the Player is shut down
- Graphics State Collection warm-up does not work when using with Addressables Shaders