Search Issue Tracker

0
votes
By Design

[ReflectionProbes] Deferred reflection looks different from forward due ...

Global Illumination

-

Sep 10, 2015

-

Version/s: 5.2.0f3

Steps to reproduce: 1. Open attached project2. Open scene "Alloy3Samples/Hallway/Scenes/Hallway_BakedGI"3. Change view so that floor... Read more

0
votes
Fixed

Light hashing is always done even when GI is off, causing performance sl...

Global Illumination

-

Sep 10, 2015

-

Version/s: 5.2.0f3

To reproduce:1. Open attached project2. Build and run win standalone with profiler attached3. Check cpu profiler4. Notice ElightenRu... Read more

1
votes
Duplicate

[LoadLevel] Lighting looks much brighter in standalone after calling Loa...

Global Illumination

-

Sep 18, 2015

-

Version/s: 5.2.0f3

Steps to reproduce:1. Open attached project2. Build the lights in the "cabinet" scene.3. Run scene "startup" in editor.4. After the ... Read more

0
votes
Fixed

Shadows are much darker when using a baked GI then realtime light

Global Illumination

-

Jan 03, 2017

-

Version/s: 5.5.0p3

Shadows are much darker when using a baked GI then realtime light. To reproduce: 1. Open scene "Realtime with No Bake.unity". Note: ... Read more

0
votes
Fixed

Generate Lightmap UVs doesn't complete in more than 20 hours for a house...

Global Illumination

-

Apr 14, 2016

-

Version/s: 5.4.0b14

To reproduce:1. Open attached project2. Select bedroom nature3. Check Generate Lightmap UV and press Apply4. On my machine it didn't... Read more

0
votes
Fixed

[GI] [Emission] DynamicGI.SetEmissive ignores emission map

Global Illumination

-

Dec 05, 2016

-

Version/s: 5.5.0f3

To reproduce:1) Open attached project and 'test2' scene2) Play it Expected: Both on left and right sides left cube must be lit by em... Read more

0
votes
Fixed

[UI] Edit/View button of Lightmap Parameters is not switching to inspector

Global Illumination

-

Jan 09, 2017

-

Version/s: 5.6.0b2

Edit/View button of Lightmap Parameters is not functional and when clicked, it does not display (switch to) the custom lightmap para... Read more

0
votes
Fixed

[AmbientProbe] The sh parameters of Irradiance Environment Maps are not ...

Global Illumination

-

Sep 28, 2015

-

Version/s: 5.2.0f3

To reproduce:1. Open attached project2. Open WrongDiffuseIrradianceMap scene3. Notice that the sphere with the custom material looks... Read more

4
votes
Fixed

[API] add API to set Sun in Environment Lighting and manual setting does...

Global Illumination

-

Oct 04, 2015

-

Version/s: 5.2.1p2

Steps to reproduce: 1) open project2) go into window-lighting-scene3) set "Sun" to prefab from hierarchy4) save and close unity5) op... Read more

0
votes
Fixed

[Geomerics][FG] Final gather doesn't take 'Backface Tolerance' into acco...

Global Illumination

-

Oct 04, 2015

-

Version/s: 5.3.0b1

Steps to reproduce: 1. Open the attached project2. Open 'backface' scene3. Build the lightmaps with the set settings ("sa" lightmap ... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.