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Votes
0
Found in
5.2.0f3
Issue ID
726329
Regression
No
[ReflectionProbes] Deferred reflection looks different from forward due to blend distance
Steps to reproduce:
1. Open attached project
2. Open scene "Alloy3Samples/Hallway/Scenes/Hallway_BakedGI"
3. Change view so that floor hallway floor would be visible
4. Go to Player settings and try out deferred and forward rendering paths
5. Notice that reflections are different in each rendering path
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