Search Issue Tracker
By Design
Votes
0
Found in
5.2.0f3
Issue ID
726329
Regression
No
[ReflectionProbes] Deferred reflection looks different from forward due to blend distance
Steps to reproduce:
1. Open attached project
2. Open scene "Alloy3Samples/Hallway/Scenes/Hallway_BakedGI"
3. Change view so that floor hallway floor would be visible
4. Go to Player settings and try out deferred and forward rendering paths
5. Notice that reflections are different in each rendering path
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Package signature validation unexpectedly return an invalid signature status if the validation check is done after the code signing certificate validaty range has passed
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
Add comment