Search Issue Tracker

By Design

Votes

0

Found in

5.2.0f3

Issue ID

726329

Regression

No

[ReflectionProbes] Deferred reflection looks different from forward due to blend distance

Global Illumination

-

Steps to reproduce:

1. Open attached project
2. Open scene "Alloy3Samples/Hallway/Scenes/Hallway_BakedGI"
3. Change view so that floor hallway floor would be visible
4. Go to Player settings and try out deferred and forward rendering paths
5. Notice that reflections are different in each rendering path

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.