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[Facebook] Editor throw errors related to SDK after Facebook support ins...
How to reproduce: 1. Create an empty project (notice that Facebook support should be installed later) 2. Try to build it on standalo... Read more
Facebook SDK does not have the option for switching to the newest availa...
How to reproduce: 1. Create a new Unity project with Facebook-Games Support module installed 2. Open Edit > Project > Player Setting... Read more
[Facebook] gameroom upload fails
-e: gameroom upload fails, webgl works --fails with 2018.3.10 --works on 2017.4.24 and 2019.1.0b8 -repro: --create new project --s... Read more
Facebook Gameroom target uses Standalone target player settings and fail...
Steps to reproduce: 1. Create a new project 2. Switch to Facebook target 3. Set Scripting backend to IL2CPP in Standalone target set... Read more
[Gameroom] InputField doesn't accept characters after minimising a maxim...
To reproduce: 1) Open attached project 2) Build and run for FB Gameroom 3) Write something in the field Expected: Writing works 4) ... Read more
Graphics API option is missing from Facebook Gamesroom (windows)
Graphics API option is missing from Facebook Gamesroom (windows) 1. Open attached project 2. Change platform to Facebook 3. Go to b... Read more
[Facebook] uploading gameroom build fails with error
-e: see title -repro: --create new project (or use attached one) --add FB credentials (id and upload token) --make a gameroom build... Read more
[Facebook] Player crashes when build and run with DirectX12 API
Player crashes when build and run with DirectX12 API Steps to Repro: 1. Create a new project 2. File >build settings > 3. Switch t... Read more
[Facebook] Display shrinks in games room when build and run with OpenGL ...
Display shrinks in games room when build and run with OpenGLCore, OpenGLES3, OpenGLES2 Steps to Repro: 1. Create a new project 2. F... Read more
NullReferenceException on setting App ID in Facebook Player Setting
Editor throws NullReferenceException while setting AppID or uploading access token in Facebook Player Setting Steps to reproduce: 1... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Resources.UnloadUnusedAssets() freezes the Editor when releasing Mesh objects
- 16-bit Sprite Textures have a banding effect and loss of data when packing into Variant Sprite Atlas
- HDRP Cluster artifacts when having more than 100 lights
- ParticleCollisionEvent.intersection generates extremely high values when particles collide while in Play Mode
- Custom attributes are not properly converted to subgraphs