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Sprite placed in Scene view cannot be deleted until user explicitly focu...
Regression from 5.6.0p1 Repro: 1. Open attached project or create a new one 2. Drag and Drop the sprite from Assets to scene view =... Read more
Entering or leaving play mode, or changing Editor color scheme throws "N...
When entering or leaving play mode or even changing the color scheme in Preferences throws "NullReferenceException" error. When you ... Read more
[macOS]Window bar is black in Editor
The top bar in Unity 2017.1.0a6 is black on Mac. Steps to reproduce: 1. Create a new project Reproduced with: 2017.1.0a6. Not repr... Read more
Error fails after search in AssetStore from Project
Assertion fails after searching in Project -> AssetStore on opening Show in Asset Store. 1. Open Unity. 2. In Project search: -... Read more
EditorApplication.playmodeStateChanged is called when scrolling through ...
1. Open the Scene scene and run it. 2. Open the Profiler Window, enable it and Pause the game. Notice that console has a log of play... Read more
Sprite selection outline box is misaligned
Sprite selection outline box is misaligned 1. Open scene "1" 2. Click on the white square in the scene Expected: The selection ou... Read more
Dragging a game object into the Project View will show the selection for...
Steps to Reproduce: 1. create a new game object 2. drag it in the Project View and notice both the GO and the prefab is selected ... Read more
There is no opening/collapse animation in PlayerSettings -> Splash Image...
Reproduction steps: 1. Create new project. 2. Go to player settings. 3. Opening and collapse splash image. Expected result: Logos* ... Read more
Calling Object.DestroyImmediate(go) in OnPostprocessGameObjectWithUserPr...
Reproduction steps: 1. Open the attached project; 2. Right click on the jumpingCube.fbx and select Reimport; 3. Observe the crash. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow