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'd3d12: Profiler is enabled, but stable power state is not' is logged to...
How to reproduce:1. Open the attached project2. Open Scene 05 Expected result: No d3d12 related messages are loggedActual result: 'd... Read more
[DX12]Screen.SetResolution causes "Couldn’t switch to requested monitor ...
Reproduction steps:1. Open attached project "Resolution.zip"2. Build and Run3. Observe build Expected result: No errorActual result:... Read more
[Direct3D 12] Crash with various stack traces when running a 3D Game Kit...
How to reproduce: 0. You can use the 3D Game Kit project attached below. If doing so - skip to step 3.1. Create a new 3D Game Kit pr... Read more
[DX12] Editor crashes when creating a RenderTexture with RenderTexture.a...
How to reproduce:1. Open the attached "1310791 repro" project2. Click the "Crash Unity" menu item from "Bug repro" > "Crash Unity... Read more
[DX12] Nothing is being rendered when using Alt+Enter to maximize a resi...
How to reproduce:1) Create a new Unity project2) In Project Settings set Direct3D 12 as the primary graphics API for Windows3) In Re... Read more
[DX12] Player freezes and/or crashes when switching between full screen ...
How to reproduce:1. Create a new Unity project2. Open the Project Settings > Player and switch the primary graphics API to Direct... Read more
[DX12] Contrast changes while resizing built Unity Player Window in Wind...
How to reproduce:1. Open the attached project ("New Unity Project (12).zip")2. In Project Settings/Player/Resolution and Presentatio... Read more
Editor crashes when entering the Play Mode
Reproduction steps:1. Open users attached project2. Open Scenes/SampleScene3. Enter the Play Mode Expected result: Play Mode is ente... Read more
DirectX12 crash when re-importing a large number of assets
-- Steps to reproduce the crash:1. Clone the following project: https://github.cds.internal.unity3d.com/unity/Graphics-QA-FTP-Graphi... Read more
Unity crashes when opening Lighting Window
Reproduction steps:1. Open user attached Project2. Open the Lighting Window Expected result: The Lighting window is openedActual res... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used