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Editor crashes when entering the Play Mode
Reproduction steps:1. Open users attached project2. Open Scenes/SampleScene3. Enter the Play Mode Expected result: Play Mode is ente... Read more
[Crash] Unity and Windows hangs when changing size of any window inside ...
Unity and Windows hangs when changing size of any window inside Editor Seems connected to Case 582308 2) How can we reproduce it usi... Read more
[DirectX12] Crash when selecting DirectX12 if Post-Processing effects ar...
How to reproduce:1. Open the "DX12 Crash.zip" project2. Open the "scene" scene3. Edit > Project Settings > Player4. Select Dir... Read more
[DirectX] Graphics.CopyTexture() freezes the Editor when Texture Quality...
To reproduce: 1. Open the project, attached by the user (CopyTextureRepro.zip)2. Open the "Test" scene3. In the Quality Settings, se... Read more
Shader uniform issue for when used for raytracing closest hit shaders
Setting shader uniforms didn't work as expected when used for raytracing closest hit shader Read more
[Direct3D 12] Crash with various stack traces when running a 3D Game Kit...
How to reproduce: 0. You can use the 3D Game Kit project attached below. If doing so - skip to step 3.1. Create a new 3D Game Kit pr... Read more
[DXR] SNorm16 can't be used for mesh's normals when ray traced reflectio...
How to reproduce:1. Open the attached project named "Case_1263936"2. Open the Test Scene and enter Play mode3. Observe two meshes an... Read more
Crash on NVAPI_Thunk when importing of multiple Maya files finishes with...
How to reproduce:1. Open project "Case_1228854" from the attached link2. In the Project Window open the folder "previs"3. Select all... Read more
Windows crash when loading into the project with HDRP and DX12
How to reproduce:1. Open User's attached project -Observe the crash Reproducible with: 2019.2.0b10Not reproducible with: 2019.3.0a10... Read more
Crash when moving the camera while the scene view is selected
To reproduce:1) Open the attached project and "Sculpting" scene2) Scroll around in scene view by holding shift key and right mouse b... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used