Search Issue Tracker
Won't Fix
Votes
0
Found in
5.0.0a5
Issue ID
599985
Regression
No
[Crash] Unity and Windows hangs when changing size of any window inside Editor (on specific GPU with specific drivers)
Unity and Windows hangs when changing size of any window inside Editor
Seems connected to Case 582308
2) How can we reproduce it using the example you attached
1 Open Editor and create new project
2 Try to resize Inspector window by dragging left edge
see image1 and image2
5 Repeat step 4 10-15 times
Actual result: Unity and Windows hangs, in about 10 minutes you can work with Unity again, but Unity is very slow
--
Seems this is related to graphic drivers.
My laptop has 2 GPUs:
1 AMD Radeon HD 7730M
2 Intel(R) HD Graphics 4000
And this hang reproduces only when Unity uses AMD Radeon HD 7730M.
And steps seems simpler - just resize (by mouse) some window (Scene view) few times - and you can notice that Unity.exe process uses almost all available memory (6 GB)
On Intel(R) HD Graphics 4000 it is not reproducible.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Resolution Note (2019.1.X):
Minor and old bug.