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Fixed in 2020.2.X
Votes
0
Found in
2020.1
2020.1.0b1
2020.2
Issue ID
1228854
Regression
Yes
Crash on NVAPI_Thunk when importing of multiple Maya files finishes with HDRP + DXR
How to reproduce:
1. Open project "Case_1228854" from the attached link
2. In the Project Window open the folder "previs"
3. Select all Assets in the folder, right-click them and click on "Reimport"
4. After they finish reimporting, reimport them again
Reproducible with: 7.2.0 (2020.2.0a7), 7.3.1 (2020.2.0a7), 8.0.1 (2020.1.0b5, 2020.2.0a7), preview.13 - 9.0.0 (2020.1.0b5, 2020.2.0a7)
Not reproducible with: 7.1.8 (2020.2.0a7), 7.3.1 (2019.3.7f1)
Could not test with: 2017.4.39f1 (Package manager not available), 2018.4.21f1 (HDRP not available in Package Manager)
First lines of the Stack trace:
0x00007FFEB49A59DC (nvwgf2umx) NVAPI_Thunk
0x00007FFEB4B846F7 (nvwgf2umx) NVAPI_Thunk
0x00007FFEB40C33CC (nvwgf2umx) OpenAdapter12
0x00007FFE92073C3A (d3d12) D3D12PIXReportCounter
0x00007FF6D0770049 (Unity) GfxTaskExecutorD3D12::UnmapTiledSubresource
0x00007FF6D0789DFA (Unity) TiledTextureManager::CheckMemoryBudgetAndUpdateTiledResources
Notes:
1. Only reproduces with HDRP + DXR
2. Importing the entire folder seems to not reproduce the issue
3. Sometimes the issue does not reproduce, reimporting again, or reopening the project makes the issue reproduce again
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Resolution Note (fix version 2020.2):
Fixed in: 2020.2.0a20
2020.1 and older have a memory usage spike when importing assets with DX12. Newer 2020.2 and above don't have this issue.