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[DX11][5.3]Objects in scene view become impossible to select if scene c...
Steps to reproduce: 1. Open attached project "WaterReflection.zip" 2. Open scene "repro" 3. In scene view click on cube to select i... Read more
Crash in GfxDevice::SetRenderTargets when using R11G11B10 HDR mode in Gr...
Steps to reproduce: 1) Download attached project 'CrashTest.zip' and open in Unity 2) Open scene 'test' 3) In Hierarchy window, sel... Read more
built project freezes on refocus when D3D11 fullscreen is set to exclusi...
To reproduce: 1. Create a project, add any light 2. In light's Inspector change shadow type to soft/hard 3. Go to build settings, pl... Read more
Failing to create DX11 device on Windows 7
Reproduction Steps: 1- Start Unity in DirectX 11 mode. Expected Result: Editor starts in DirectX 11 mode. Observed Result: Editor s... Read more
RenderTexture always clears to white on DirectX11
To reproduce: 1. Open attached project; 2. Open "Main" scene; 3. In the Game view you will see a cube in a background of blue dots; ... Read more
[DX11] Fullscreen toggle results in black screen/black trims. (alt+ enter
Bug seems to be introduced in: Version 5.6.0b2 (5d236ef0678a) Tue, 06 Dec 2016 10:45:15 GMT Branch: trunk Checked against DX9 - Whic... Read more
[DX 11/12] Screen gets black on resizing
Reproduction steps: 1. Build a project with resizable window with DX11 and DX12 support 2. Run on DX11 and try resizing window 3. No... Read more
[DX12] Changing graphics API to DX12 has no effect
Steps to reproduce (or watch attached gif): 1. Create a new Unity project 2. Open "Edit/Project Settings/Player" 3. Uncheck "Auto Gr... Read more
Unity Editor crashes in GfxDeviceD3D11Base::SetShadersThreadable on atte...
STR: 1. Open attached project with Unity 5.5.0b5 2. Try to open the scene 3. Get editor crash Reproed only on Windows 8.1/10. DX9/D... Read more
[Player, D3D11] FullScreen Switch shows memory leaking
[Player, D3D11] FullScreen Switch shows memory leaking 1. What happened When switching between full-screen and windowed in player ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL