Search Issue Tracker
By Design
Votes
0
Found in
5.5.0b10
Issue ID
848757
Regression
No
[DX12] Changing graphics API to DX12 has no effect
Steps to reproduce (or watch attached gif):
1. Create a new Unity project
2. Open "Edit/Project Settings/Player"
3. Uncheck "Auto Graphics API for Windows" and add D3D12 (Experimental)
4. Drag it to the top and hit "Apply"
Result: recompilation happens, however graphics API remains the same as before
Workaround: run Unity with -force-d3d12 argument
Reproducible with: 5.3.1f1, 5.4.2p4, 5.5.0b11, 5.6.0a2
Tested on Windows 10 machine.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Asset icon is not shown on creation unless you confirm the name
- APV Sky occlusion doesn't consider the terrain
- [iOS] "EXC_BAD_ACCESS" Player crash when Script Debugging is enabled
- Cursor skips input fields when tabbing between two sets of input fields
- "Shader error redefinition of 'Varyings'" error appears when selecting the shader
Add comment