Search Issue Tracker
Fixed
Votes
0
Found in
5.3.6p7
Issue ID
904957
Regression
No
built project freezes on refocus when D3D11 fullscreen is set to exclusive mode
To reproduce:
1. Create a project, add any light
2. In light's Inspector change shadow type to soft/hard
3. Go to build settings, player settings
4. Change D3D11 fullscreen mode to exclusive mode
5. Build and run project on PC platform
6. Start the game (not windowed), defocus it (alt+tab) and focus again
Expected: game window is maximized
Actual: game window appears as black square
Reproduced in: 5.3.6p7
Not reproduced in: 5.3.5f1, 5.3.6f1, 5.3.7f1, 5.3.8f1, 5.4.5p1, 5.5.3p1, 2017.1.0b1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment