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Build Settings window gets corrupted if predefined target platform doesn...
Reproduction steps: - Open the attached project with an Editor which doesn't have Web Player target platform- Open Build Settings wi... Read more
"Force Single Instance" error dialog UI has unnecessary elements
- File -> Build Settings- Switch to StandAlone- Player Settings- Unfold "Resolution and Presentation"- Check "Force Single Instan... Read more
Editor scripts don't recompile after Platform switch
Reproduction steps:1. Open "SwitchPlatformScriptIssue-2019.3.0b1.zip" project2. Open "Test Menu" and see "Run Windows"3. Switch Plat... Read more
[Regression] Error in Standalone Development Build: "The file '/PATH/uni...
[Regression] Error in Standalone Development Build: "The file '/PATH/unity default resources' is corrupted!"Issue does not reproduce... Read more
[Input] When a fullscreen non-native resolution is used for a standalone...
To reproduce:1.Create new project, import attached "repro" package.2.Open and play "test" scene.3.Notice in left-top corner - 3 GUI ... Read more
Setting Time.timeScale to 0 in Start is broken
When setting Time.timeScale to 0 in the Start method of a MonoBehaviour, Time.deltaTime from that point on is not 0 but 0.02. Read more
[Android] IndexOutOfRangeException is thrown when refreshing device list...
IndexOutOfRangeException is thrown on switching the platform to Android when Assets are present in the Project Steps to Repro:1. Ope... Read more
Fullscreen standalone performance issues with nvidia gpu
Machine needs to have windows and nvidia gpu (reproduced with 640m and 740m)To reproduce:1. Open attached project2. Build and run on... Read more
[MacBuild]Wrong colors in 16 pixels icon
Steps to reproduce the issue:1. Download and open attached project.2. Build the project for Mac OS X.3. When the building process is... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- Addressables Profiles and Analyze windows no minimum window size
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject