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0
votes
Won't Fix

Scene that's Enabled = true in ProjectSettings\EditorBuildSettings with ...

Deployment Management

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Apr 06, 2018

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Version/s: 2017.2.1p1

Steps to reproduce: 1. Open any Unity project 2. Add two Scenes to Build list under File>Build Settings 3. Open up ProjectSettings\E... Read more

0
votes
Not Reproducible

Second "Build And Run" fails after adding/removing a scene

Deployment Management

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Jun 12, 2018

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Version/s: 2018.1.0a6, 2018.3.0a1

Reproduction steps: 1. Create a New Project 2. "Build And Run" 3. Add/Remove scene from the Build Settings 4. "Build And Run" Expe... Read more

0
votes
Fixed

Editor throws null reference on making builds for any platform

Deployment Management

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Jul 04, 2018

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Version/s: 2018.3.0a4

Editor throws null reference exception on making build any platform. Steps To Reproduce: 1. Launch the editor. 2. Go to File -> Bu... Read more

0
votes
Not Reproducible

Empty project build throws NullReferenceException in the console

Deployment Management

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Jul 09, 2018

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Version/s: 2018.3.0a4

To reproduce: 1. Create a new Unity project 2. Build for standalone Expected result: an empty project is built without errors Actua... Read more

0
votes
Fixed

Android "AppBundle" setting stays active when the build system is change...

Deployment Management

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Jul 10, 2018

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Version/s: 2018.3.0a4

Android "AppBundle" setting stays active when the build system is changed from "Gradle" to "Internal" Steps to Repro: 1. Create a n... Read more

1
votes
By Design

ProjectSettings.asset writes the value out as 2 when adjusting the Playe...

Deployment Management

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Sep 07, 2021

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Version/s: 2019.4, 2020.3, 2020.3.6f1, 2021.1, 2021.2, 2022.1

How to reproduce: 1. Open project "ProjectTesting.zip" 2. Go to Build Settings (File>Build Settings) 3. Build for the iOS 4. Go to t... Read more

0
votes
Fixed

Visual Studio setting is exposed when selecting Build system on Android ...

Deployment Management

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Sep 13, 2018

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Version/s: 2018.3.0a8, 2018.3.0b1

To reproduce: 1. Open any project 2. Go to File>Build settings.. 3. Select Android as Build platform (switching's not necessary) 4. ... Read more

0
votes
Postponed

[Windows] Make Mono the default Scripting Backend for Mac Standalone builds

Deployment Management

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Jul 04, 2018

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Version/s: 2018.2.0b10

When building on Windows OS to Mac Standalone Scripting backend does not change to Mono by default. Thus the error is shown in Build... Read more

0
votes
Duplicate

Standalone Player with "Development Build" option doesn't output the err...

Deployment Management

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Aug 14, 2018

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Version/s: 2018.3.0a1, 2018.3.0a8

Reproduction steps: 1. Open "MinimalRepro" project 2. Build the Player with "Development Build" option enabled 3. Open the Player 4... Read more

0
votes
Won't Fix

Variables values differ between Editor and Player

Deployment Management

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Jul 28, 2018

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Version/s: 2018.2.1f1

How to reproduce: 1. Open attached Unity project "prototype-multi-plane" 2. Press File --> Build and Run 3. Open "GameManager.cs" sc... Read more

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