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Building project using Batch Mode fails with certain Build Targets
Reproduction steps: 1. Create a New Project2. Save the Scene and add it to "Scenes in Build"3. Exit Unity4. Use Command Line Argumen... Read more
[Deployment Management] "Build and Run" button should be disabled when m...
"Build and Run" button should be disabled when making a build of other target platforms Steps to reproduce:1) Create a new project w... Read more
Editor crashes on switching graphics API from DirectX 12 to other APIs w...
Editor crashes on switching graphics API from DirectX 12 to other APIs when memory is reallocating Steps to repro:1. Open attached p... Read more
[Editor] Crash on changing the graphics API to DirectX 12
Editor crashes while changing the "Graphics APIs to DirectX12" Steps to reproduce:1. Open empty project2. File > Build Settings &... Read more
(HD SRP) Using DirectX12 does not render views and throws errors in console
Reproduction steps:1. Create a new project (set Template to High-End SRP) and open in Unity2. Go to Edit -> Project Settings ->... Read more
[Editor] Editor Crashes while switching Windows Graphics API to OpenGLES2
Editor Crashes while switching Windows Graphics API to OpenGLES2. Steps to repro:1. Create a new project.2. Go to Build Settings >... Read more
UnityEditor.iOS.Xcode is not found when running editor in batch mode
To reproduce:1. Open project2. Launch Unity with the batchmode and quit option :-projectPath <ProjectPath> -logFile <Projec... Read more
References to scenes in Build Settings are lost if the containing folder...
If you add a scene to the Build Settings list and then change the name of the folder that contains the scene, the next time you boot... Read more
Build button is disabled and warning message appears for linear colorspa...
Build button is disabled and a warning message appears for linear colorspace if OpenGLS2 is included in the Graphics API list and is... Read more
[Build Callbacks] Build is not failing when BuildFailedException is thro...
How to reproduce:1. Open the user attached "FailBuild" project2. Build a project for any platform Expected results: Build is failed ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
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- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS