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Switching Build Targets while having IAP in the project, doesn't re-impo...
Reproduction steps: 1. Open "SwitchPlatformFail" project 2. "Build Settings" 3. "Android" -> "Switch Platform" Expected Result: Pl... Read more
[Standalone] Artifacts (interpolation) when running build on non-native ...
How to reproduce: 1. Open user-supplied project 2. Load scene "main" 3. Build & run 4. Select a non-native resolution (tested on 102... Read more
[Regression] Standalone is building to Assets folder by default (which i...
Starting from 2017.1.0b4 when you build Standalone player the Editor suggests to build it in Assets folder and when you try to Build... Read more
Crashes when/after building for standalone with empty project with sever...
Steps to reproduce: 1. download project from OC link supplied in edit message 2. build project for standalone - crashes build proces... Read more
[Standalone] Screen.fullScreen fullscreen mode switches incorrectly afte...
Steps to reproduce: 1) Download attached project "New Unity Project.zip" and open in Unity. 2) Build project for Windows standalone... Read more
[Standalone] Config Dialog Banner not displayed when Path or Name contai...
Reproduction steps: 1. Open the attached project 2. Build & Run the scene 3. Set the name of the build to 'test' Note: Config Dialog... Read more
[Standalone] Window is black in Fullscreen mode
Steps to reproduce : 1) Download attached project "mega-neon-pong (full screen fixing).zip" and open in Unity. 2) Build scene 'Ret... Read more
[Deployment Management] Editor crashes while making script only build if...
Editor crashes while making script only build if regular build was cancelled before. Refer the attached video Steps to reproduce: 1... Read more
[macOS] Setting fullscreen resolution in macOS stretches/squashes windo...
To reproduce: 1. Open attached project 2. Build and run 'test' scene, set resolution to 1280x1024 fullscreen Expected vs Actual: sc... Read more
Scripting Define Symbols line does not change when using Undo command
To reproduce: 1. Create a new project 2. Go to Player settings > Other settings 3. Find Scripting Define Symbol* line 4. Write there... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow