Search Issue Tracker
Fixed in 2017.3.0f3
Fixed in 2017.2.X
Won't Fix in 5.6.X, 2017.1.X
Votes
0
Found in
5.3.7p4
Issue ID
930871
Regression
No
[macOS] Setting fullscreen resolution in macOS stretches/squashes window in Builds
To reproduce:
1. Open attached project
2. Build and run 'test' scene, set resolution to 1280x1024 fullscreen
Expected vs Actual: scene view should not be stretched horizontally
Workaround: switch to windowed mode and switch back to fullscreen
Reproduced on: 5.3.7p4, 5.5.4p1, 5.6.2p3, 2017.1.0f3, 2017.2.0b1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger is not disabled when switching Scenes if the Frame Debugger window is not open during the transition
- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
- Crash on ForwardRenderLoopJob when opening a specific project
- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch
- PhysicsRaycaster ray length is incorrect when casting from rotated Camera
Add comment