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0
votes
Fixed

[Standalone] Screen.fullScreen fullscreen mode switches incorrectly afte...

Deployment Management

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Jun 26, 2016

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Version/s: 5.4.0b22

Steps to reproduce: 1) Download attached project "New Unity Project.zip" and open in Unity. 2) Build project for Windows standalone... Read more

0
votes
Fixed

Second "Build" fails when animation window is opened

Deployment Management

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Apr 27, 2016

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Version/s: 5.4.0b15

To reproduce: 1. Open attached project 2. Open "game" scene 3. Open Animation window 4. Build for iOS 5. Select "_GameController" ga... Read more

0
votes
Fixed

[Editor] Texts are getting clipped when logo added to the list in splash...

Deployment Management

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Jun 21, 2019

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Version/s: 2019.2.0a9, 2019.3.0a7

Background Color and Background Image text are getting clipped when logo added to the list in splash Image. Steps to repro: 1. Crea... Read more

0
votes
Fixed

Memory leaks when running standalone player with "-batchmode -nographics...

Deployment Management

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Mar 04, 2015

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Version/s: 4.6.2f1

Reproduced on 4.6.2f1 and 4.6.3p2 versions with Angry Bots project; The same standalone was launched with "-batchmode" and "-batchm... Read more

7
votes
Postponed

GetSiblingIndex always returns zero in standalone builds

Deployment Management

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Dec 06, 2014

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Version/s: 4.6.0p1

To reproduce: 1) Open the test scene in editor 2) Start the play mode and see the sibling index is 1. 3) Build the project and run ... Read more

1
votes
Not Reproducible

[CPUUsage] CPU usage is way bigger in 5.0.0 32bit builds than it was on ...

Deployment Management

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Feb 03, 2015

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Version/s: 5.0.0b18

Steps to reproduce: 1. Create a new Unity project with Unity 4.6.x 2. Build and run the project for 32bit architecture 3. Open task... Read more

0
votes
Not Reproducible

[Deployment] Splash screen preview in Game window is paused until mouse ...

Deployment Management

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Nov 19, 2019

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Version/s: 2017.4.1f1, 2018.4.1f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1, 2019.3.0b12, 2020.1.0a1

Previewing the splash screen in Game window is paused until mouse pointer is held down on a floating window Steps to reproduce: 1) ... Read more

0
votes
Duplicate

No PC, Mac & Linux Standalone module loaded when trying to build for Fac...

Deployment Management

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Apr 04, 2017

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Version/s:

To reproduce: 1. Remove Facebook Gameroom build support by going to {Unity Install Folder}\Editor\Data\PlaybackEngines and deletin... Read more

0
votes
Fixed

Crash in mono_marshal_get_runtime_invoke when building project without s...

Deployment Management

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Jan 10, 2017

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Version/s: 5.6.0b3

How to reproduce: 1. Open the attached "08-Bowlmaster-master" project 2. Add "Game" scene to Scenes In Build 3. Build the game for i... Read more

0
votes
Fixed

[Multi Display] Application becomes unresponsive in fullscreen mode if m...

Deployment Management

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Jun 22, 2015

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Version/s: 5.1.0p1

To Reproduce: 1. (On OSX) Build the attached project or any other project with responsive objects for standalone. 2. Run the App in... Read more

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