Search Issue Tracker
Fixed
Votes
0
Found in
4.6.2f1
Issue ID
677103
Regression
No
Memory leaks when running standalone player with "-batchmode -nographics" arguments
Reproduced on 4.6.2f1 and 4.6.3p2 versions with Angry Bots project;
The same standalone was launched with "-batchmode" and "-batchmode -nographics" arguments. Seems there is no big difference between launching with one or two arguments:
http://gyazo.com/1deda666e8840a89ac124671e6821938
Note: after a while (an hour) memory decreases to 60MB, but 500MB increase looks terrible;
Repro steps:
1. Build AngryBots project to standalone player;
2. Run the game with cmd line. For example: "C:\builds>AngryBots.exe -batchmode -nographics";
3. If you build project in development build, you can see memory usage in Profiler, or if you build project in non-development build, you can see memory usage in task manager;
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Line Brush blue outline appears at incorrect position when painting start of line in Tile Palette
- [URP] All materials render black when building via batchmode or without rendering Scene/Game view in Editor if Decal renderer Technique is set to "Automatic"
- Player Tags list shows extra blank space behind the scrollbar in the "Player Tags" settings window
- Edit Angular Limits gizmo handles are small and easy to miss-click in the Scene view
- Duplicate Player Tag save fails silently with no error or validation message
Add comment