Search Issue Tracker
Fixed
Votes
0
Found in
4.6.2f1
Issue ID
677103
Regression
No
Memory leaks when running standalone player with "-batchmode -nographics" arguments
Reproduced on 4.6.2f1 and 4.6.3p2 versions with Angry Bots project;
The same standalone was launched with "-batchmode" and "-batchmode -nographics" arguments. Seems there is no big difference between launching with one or two arguments:
http://gyazo.com/1deda666e8840a89ac124671e6821938
Note: after a while (an hour) memory decreases to 60MB, but 500MB increase looks terrible;
Repro steps:
1. Build AngryBots project to standalone player;
2. Run the game with cmd line. For example: "C:\builds>AngryBots.exe -batchmode -nographics";
3. If you build project in development build, you can see memory usage in Profiler, or if you build project in non-development build, you can see memory usage in task manager;
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Decals are not projected when "Rendering Layers" are set to 24th Layer or above in Decal Projector
- Cancellation button is not centered and has no padding on the right side in the Background Tasks Window
- UI overlaps in the Project Browser window when resized vertically
- UI Elements overlap in the Search window when Search window is docked and resized horizontally
- ProBuilder Tool item appears twice in the overlay when editing in Vertex/Edge/Face context
Add comment