Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.4.0b15
Issue ID
792341
Regression
Yes
Second "Build" fails when animation window is opened
To reproduce:
1. Open attached project
2. Open "game" scene
3. Open Animation window
4. Build for iOS
5. Select "_GameController" game object in the Hierarchy
6. Change Coin Value, Sack Value, Vault Value to any values in the Game Balance component
7. Build for iOS
Actual behavior: second build fails with errors: "EnsureRunningOnMainThread is not allowed to be called during serialization, call it from Awake or Start instead. Called from MonoBehaviour 'CollectionScreen' on game object '6 Collection'.
See "Script Serialization" page in the Unity Manual for further details."
Workaround: close Animation window before building
Regression from 5.3 to 5.4
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- WebGL sends wrong value with large numbers when SendMessage function is used
- Add Behaviour dropdown has a part in which the dropdown outline is cut out when the Add Behaviour dropdown is opened
Add comment