Search Issue Tracker

0
votes
Fixed

Editor crashes when opening one Scene after another on MultiCustomRender

Camera

-

Nov 09, 2018

-

Version/s: 2018.3.0b6

How to reproduce: 1. Download user's attached project "PerimeterzRPG.zip" 2. In the "Scenes" folder find and open the scene "Tundra2... Read more

0
votes
Won't Fix

Crash on RenderImageFilters if trying to render with Camera that is alre...

Camera

-

Aug 14, 2017

-

Version/s: 5.6.3f1

How to reproduce: 1. Open "CameraCrash.zip" project 2. Open the "scene" scene 3. Enter Play mode 4. Exit Play mode Actual result: U... Read more

8
votes
By Design

Occlusion Culling doesn't work for additively loaded scene if original s...

Camera

-

Nov 16, 2016

-

Version/s: 5.5.0b11

Steps to reproduce: 1. Open attached project 2. Open scene "Winterlandscape/main_scene" 3. Notice that it has OC baked 4. Open up "... Read more

0
votes
Fixed

Camera.SetReplacementShader renders objects affected by projectors even ...

Camera

-

Oct 11, 2016

-

Version/s: 5.4.1p4

Steps to reproduce: 1. Download and open the attached project 2. Open scene "Main" 3. Hit play 4. Look at the Game view Comparison p... Read more

0
votes
Fixed

DepthTexture is renderred regardless of whether ScreenSpace Shadow is en...

Camera

-

Sep 30, 2016

-

Version/s: 5.4.1f1

Steps to reproduce a bug: 1. Open the attached project (TestShadow.zip) 2. Open the test.unity scene. 3. Enter the play mode of the ... Read more

0
votes
Won't Fix

Graphics.DrawMesh in onPreRender crashes if scene and game view is visib...

Camera

-

Oct 17, 2016

-

Version/s: 5.5.0b7

Steps to reproduce: 1. Open attached project "842485.zip" 2. Open scene "repro" 3. Run it -Unity Crahes at SendCullingCallbacks Re... Read more

0
votes
Fixed

[Deferred] RenderDeferred.DefaultReflection pass is done when default re...

Camera

-

Oct 21, 2016

-

Version/s: 5.5.0b3

When using deferred shading and no "global/default" reflection probe, the deferred reflections fullscreen pass for it is still done.... Read more

0
votes
Fixed

CullingResults.visibleLights returns positive light count while there ar...

Camera

-

Jul 29, 2020

-

Version/s: 2019.3.7f1, 2019.4, 2020.2

CullingResults.visibleLights returns positive light count while there are no visible lights in the camera frustum when oblique camer... Read more

0
votes
Fixed

Adding Post Processing profile to a Camera destroys shading

Camera

-

Jul 31, 2017

-

Version/s: 2017.1.0f3

To reproduce: 1. Open attached Unity project "Shaderkasten 2017.1.0f3.zip" 2. Open Scenes --> WaterScene 3. Go into Play mode and o... Read more

0
votes
By Design

RenderTexture does not render to Camera when using custom SRP and Builti...

Camera

-

Aug 14, 2018

-

Version/s: 2018.2.1f1

How to reproduce: 1. Open my attached project ("RenText.zip") 2. In Hierarchy window, select Main Camera 3. Observe Scene view Expe... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.