Search Issue Tracker
Fixed in 2017.3.0f3
Votes
0
Found in
2017.1.0f3
Issue ID
936601
Regression
No
Adding Post Processing profile to a Camera destroys shading
To reproduce:
1. Open attached Unity project "Shaderkasten 2017.1.0f3.zip"
2. Open Scenes --> WaterScene
3. Go into Play mode and observe the water
4. Switch back to Editor mode
5. In the Hierarchy, navigate to DebugObjects --> SceneCam and enable Post Processing Behaviour (Script)
6. Go into Play mode and once again observe the water
Expected result: The water texture should not have changed by adding a default Post Processing profile
Actual result: Colors of the water become flat and unlerped
Note: Enabling Post Processing Script after while in Play mode results in glitchy, flickering texture
Workaround: Exclude WaterDepthTestLayer from SceneCam's Culling Mask and enable WaterCam. Now enable the Post Processing script and go into Play mode. The bug is no longer present, meaning that Post Processing indirectly does not reproduce the bug.
Reproduced on: 5.6.3f1, 2017.1.0p3, 2017.2.0b6, 2017.3.0a2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on DynamicHeapAllocator::CreateTLSFBlock when opening a specific project
- Scene flickers when using Mesh Output with SpriteLit Shader in 2D project
- “Cache Management” text is misaligned in Preferences > Package Manager
- [macOS] network permission shows the name of previously closed app when different app requests network access
- Delta value returned by mouse movementsMonitor is different when changing Screen Resolution
Add comment