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Crash on RenderTexture::DiscardContents when loading reflection probes
To reproduce: 1. Open attached project 2. Open the scene "start" 3. Press play Unity should now crash Reproduced on: 5.2.4f1, 5.3.6... Read more
DepthTexture is renderred regardless of whether ScreenSpace Shadow is en...
Steps to reproduce a bug: 1. Open the attached project (TestShadow.zip) 2. Open the test.unity scene. 3. Enter the play mode of the ... Read more
Occlusion Culling doesn't work for additively loaded scene if original s...
Steps to reproduce: 1. Open attached project 2. Open scene "Winterlandscape/main_scene" 3. Notice that it has OC baked 4. Open up "... Read more
[ImageFX][Fix Included] Game View is completely black when using adaptiv...
Steps to reproduce: 1. Open the attached project 2. Open 'test' scene 3. Notice the 'Cube' game object has a scale of 0 on X axis a... Read more
[SpeedTree][Occlusion] SpeedTrees on Terrain crash Editor when Occlusion...
How to reproduce: 1. Open the attached project "705299occlusion.zip" 2. Open test scene (it has terrain and few SpeedTrees added via... Read more
[Camera] Camera preview does not display visible world space canvas
1. Create a new project. 2. Create a Canvas with a visible UI element. (i.e. GameObject -> UI -> Button) 3. Select Canvas in Hierarc... Read more
[Camera] Objects culled within the camera's view gizmo when using custom...
Reproduction steps: 1. Open the attached project 2. Enter Play mode Notice how the red spheres pop in and out as the camera moves ... Read more
Camera using temporary RenderTexture breaks on the last frames(Frame Deb...
Steps to reproduce: 1) Download attached project 'Unity56StencilBug.zip' and open in Unity 2) Open scene 'MainBugger' and press Pla... Read more
Setting Camera.targetTexture = null increases camerastack stackcount
Reproduction steps: 1. Open attached project "CameraStack.zip" and scene "SampleScene" 2. Enter Play Mode 3. In Frame Debugger windo... Read more
MAC OSX - Raycasting is incorrect. (seems to be casued by Camera.main.Sc...
The Navmesh agents in the attached project should move to where the user clicks. This functionality seems to be broken. Steps to ... Read more
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