Search Issue Tracker
Fixed in 5.3.0
Votes
2
Found in
5.1.0f3
Issue ID
706049
Regression
Yes
[ImageFX][Fix Included] Game View is completely black when using adaptive tonemapping when framebuffer has negative values
Steps to reproduce:
1. Open the attached project
2. Open 'test' scene
3. Notice the 'Cube' game object has a scale of 0 on X axis and camera has a Tonemapping image effect attached with 'Addaptive' technique
4. Open 'Game View' or play the scene
5. Notice the screen is completely black
Note: Only happens with 'Addaptive Reinhard' and 'Addaptive Reinhard Auto White' techniques
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- TableEntryAdded event is not triggered when a new entry is added in the Localization Tables window
- The macOS Player is built to a different folder than the selected one when the Player is built on Windows
- Editor memory leak in VisualElement when recompiling in a blank URP project
- Project Auditor suggests to update package to a lower version than installed when the recommended package version is not the latest version
- Low performance when multiple meshes using BlendShape are rendered on screen
CptDoomz
Dec 21, 2015 06:54
yaaasss they have fixed it by implementing even more shitty tonemapping engine