Search Issue Tracker
Fixed in 5.3.0
Votes
2
Found in
5.1.0f3
Issue ID
706049
Regression
Yes
[ImageFX][Fix Included] Game View is completely black when using adaptive tonemapping when framebuffer has negative values
Steps to reproduce:
1. Open the attached project
2. Open 'test' scene
3. Notice the 'Cube' game object has a scale of 0 on X axis and camera has a Tonemapping image effect attached with 'Addaptive' technique
4. Open 'Game View' or play the scene
5. Notice the screen is completely black
Note: Only happens with 'Addaptive Reinhard' and 'Addaptive Reinhard Auto White' techniques
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
CptDoomz
Dec 21, 2015 06:54
yaaasss they have fixed it by implementing even more shitty tonemapping engine