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Mixer effects with wet-mixing doesn't change the audio output when they ...
How to reproduce: 1. Open the attached project ("case_1185470-Project.zip") 2. Open the SampleScene in the Scenes folder 3. Enter th... Read more
Unity errors during project importation when the project contains around...
How to reproduce: 1. Open attached project "ManyAudioFiles.7z" (takes around 40 minutes) Expected result: the project opens up Act... Read more
Audio clips after switching scene when scene has Timeline audio playing
How to reproduce: 1. Open attached project ("Audio Mixer Volume Blip.zip") 2. Open Test Scene A scene 3. Enter Play mode Expected r... Read more
Editor crashes on SoundManager::FlushDisposedSounds when opening a speci...
How to reproduce: 1. Open the project 2. Click No if a window pops-up asking to update AssetDatabase to V2 -- Observe the crash Rep... Read more
Audio Reverb Filter Hf and Lf Reference cannot be read or changed when a...
How to reproduce: 1. Open project in "AudioReverbFilterRepro.zip" and Scene "ReverbScene" 2. Start Play mode 3. In Hierarchy window ... Read more
AudioSource curve's last Keyframe position is set to maxDistance and the...
Steps to reproduce: 1. Open the attached project (case-1202437_LowPassFilterCurves.zip) 2. Select "Audio Source" in the Hierarchy 3.... Read more
AudioSource.PlaySchedule is not playing after specified time when AudioS...
Reproduction steps: 1. Open the attached project "case_1217073-UnityListenerBug.zip" 2. In the Project window under Assets/Scenes op... Read more
AudioUtil plays AudioClip in mono when it is cloned
Reproduction steps: 1. Open user's attached project 2. Go to Window > AudioUtil Bug Demo Window 3. In the Project window, select "St... Read more
Audio Source Spatial Blend property is ignored when a Rigidbody componen...
Steps to reproduce: 1. Open the attached project (case_1206115_SpatialBlend.zip) 2. Attach a Ridigbody component to "Audio Source" g... Read more
Disabling and enabling an AudioSource component controlled by a Timeline...
How to reproduce: 1. Open user-submitted project (769080-AudioSourcePop) 2. Enter Play Mode 3. Select the 'AudioTest' GameObject and... Read more
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