Search Issue Tracker
AudioSource continues to play after being stopped in preview window
How to reproduce: 1. Open the attached project ("case_1154598-AllowSceneActivationBug.zip") 2. Select an AudioSource from Assets fol... Read more
Send and Receive effects do not work on AudioMixer's Exposed Properties
How to reproduce: 1. Open the "SampleScene" Scene in the attached "AudioMixerBug.zip" Project 2. Enter Play Mode 3. Observe Exposed ... Read more
Videoplayer->AudioSource First instance of OnAudioFilterRead fails to ge...
Reproduction steps: 1. Open user attached Project "AudioFilterRead" 2. Open SCENE_PATH Scene 3. Press Play Expected result: The Scr... Read more
Change AudioMixer "Send" effect -> "Send level" dB has no affect which r...
How to reproduce: 1. Open attached project "DuckVolumen2019.1.3f1.zip" and scene "SampleScene" 2. Open "Audio Mixer" window 3. Sele... Read more
Crash on PrepareBuffersForJobExecution when entering Play mode for the s...
How to reproduce: 1. Open the "Crash_Test.zip" project 2. Open the "ScheduleParameter.unity" scene 3. Enter Play mode 4. Exit Play m... Read more
Crash on AudioManager::FixedUpdate when Starting Play mode after preview...
How to reproduce: 1. Open the attached project "1162906.zip" 2. Open the Timeline window 3. Select TL GameObject in the Hierarchy 4.... Read more
Audio is playing in Standalone Build even when Audio Listener is not pre...
How to reproduce: 1. Open the attached project("AudioSourceTest") 2. Build and Run Expected result: Audio Clip is not playing Actua... Read more
[Linux] AudioClip generated by an external process (LMMS) and loaded int...
To reproduce: 0) Download LMMS 1.2, run it and then link it to Unity Editor in Edit->Preferences->LMMS 1) Create a new project 2) Im... Read more
Audio Mix Send level changes simultaneously even when the Receive events...
How to reproduce: 1. Open the attached project("Audio_Mixer_Bug") 2. Go to Window > Audio > Audio Mixer 3. Go to Audio Mixer > Test ... Read more
AudioClip returns the wrong length and sample count in Play mode when au...
To reproduce: 1. Open attached project 2. Open Test scene and press Play 3. Check console Actual result: The length and sample coun... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Popup windows spawn on the incorrect monitor when the Editor is placed near the boundary of scaled monitor next to a monitor with different scaling
- Hidden Tabs do not shift into empty space after closing visible Tabs
- [Android] Application not deployed on a device when "activity-alias" is used in the AndroidManifest
- Shader compile process adds shader ID to the constant buffer name when the word "Globals" is being used in Vulkan
- Audio Mixer Snapshot link to the documentation isn’t working