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Audio is not played when selecting Audio Asset in Asset Selector with Au...
Steps to reproduce: 1. Open Project "AutoplayAudioTest" 2. Make sure Auto Play is enabled for the two Audio Assets in the Assets F... Read more
[Audio] Unity Crashes when AudioMixer's Snapshots are removed
[Audio] Unity Crashes when AudioMixer's Snapshots are removed Steps to Reproduce: 1. Open a new project. 2. Create an Audio Mixer ... Read more
[Audio] Unity Crashes when AudioGroup's Effects array size is changed fr...
Unity Crashes when AudioGroup's Effects array size is changed to 0, and then to any size. Steps to reproduce: 1. Open a new project... Read more
[Windows] Random silent frames when using a Native Audio Spatializer wit...
To reproduce: 1. Download attached project "Bug Test.zip" and open in Unity 2. Open "test" scene 3. Make sure Spatializer Plugin is... Read more
Video with unsupported audio codec doesn't play sound and gives no warni...
To reproduce: 1. Open attached project "audionowarning.zip" 2. Open "SampleScene.unity" scene 3. Select Canvas > Working in the hier... Read more
AudioSource continues to play when AudioListener is disabled in the edit...
How to reproduce: 1. Open attached project ("case_1114301-AudioListener demo") 2. Open the test scene ("SampleScene") 3. Enter Play ... Read more
Editor crashes with Transform::GetPosition when entering Play Mode with ...
How to reproduce: 1. Open attached "Blocknocker" project 2. Select "Ball" object in Hierarchy 3. Lock Inspector 4. Enter Play Mode -... Read more
[iOS] DownloadHandlerAudioClip streamAudio Ignores compression
Reproduction steps: 1. Download and open the "unity-audio-tests.zip" project 2. Build and deploy the project for iOS 3. in the Xcode... Read more
[iOS] Audio is "jumpy" on some iOS devices, skipping a few frames every ...
Steps to reproduce: 1. Open attached project 2. Switch to iOS 3. Build for iOS and deploy to device 4. Click "Play1" or "Play2" to ... Read more
Audio starts popping after pausing and resuming the Scene
How to reproduce: 1. Open the "SoundStutterBug.zip" project 2. Press Play 3. Pause and resume the scene several times 4. Listen to t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Freeze on DynamicHeapAllocator::InitializeMemoryRegion when entering Play mode in a specific scene
- Memory usage rises when switching scenes with GRD enabled and a loaded texture in URP
- [Quality Hackweek] Terrain Brush Size value is not serialized after deselecting the terrain when using the first instance of multiple Inspectors