Search Issue Tracker
Duplicate
Votes
0
Found in
2019.1.0a9
Issue ID
1101138
Regression
No
[Audio] Unity Crashes when AudioMixer's Snapshots are removed
[Audio] Unity Crashes when AudioMixer's Snapshots are removed
Steps to Reproduce:
1. Open a new project.
2. Create an Audio Mixer
3. Select Audio Mixer and go to Inspector window, change the view from Normal mode to Debug mode.
4. Expand Snapshots array > change array size to 0
Observe that Unity freezes and crashes in a bit
Actual Result:
Unity Crashes when Snapshots array size is changed to 0.
Expected Result:
Exceptions should be handled.
Reproducible on:
2019.1.0a9, 2018.3.0b10, 2018.2.0f2, 2018.1.0f2, 2017.4.15f1, 5.6.6f2
Environment:
Windows 7, Windows 10 and Mac 10.13.
-
Resolution Note (2019.1.X):
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
This is a duplicate of issue #1101439