Search Issue Tracker
Fixed in 2018.4.0f1
Fixed in 2018.4.X, 2019.1.X, 2019.2.X
Votes
0
Found in
2018.3.0b5
2018.3.5f1
2019.1.0a1
2019.2.0a1
Issue ID
1126745
Regression
Yes
Audio is not played when selecting Audio Asset in Asset Selector with Auto Play enabled
Steps to reproduce:
1. Open Project "AutoplayAudioTest"
2. Make sure Auto Play is enabled for the two Audio Assets in the Assets Folder
3. Select "TestGameObject" in the Scene Hierarchy
4. Open Asset Selector Window by pressing icon to the left of "Test Audio Clip" Object field in the Inspector Window
5. Alternate between selecting two Audio Assets, they are not auto played
Expected results: Audio Assets are auto played when selecting them in Asset Selector Window if Auto Play is enabled
Actual results: Audio Assets are not auto played when selecting them in Asset Selector Window when Auto Play is enabled
Reproducible with: 2018.3.0b5, 2018.3.6f1, 2019.1.0b3, 2019.2.0a5
Not reproducible with: 2017.4.20f2, 2018.3.0b4
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation
Resolution Note (fix version 2018.4.0f1):
Fixed in 2018.4.0f1, 2019.1..2f1, 2019.2.0b1, 2019.3.0a1