Search Issue Tracker

Fixed in 2018.4.0f1

Fixed in 2018.4, 2019.1, 2019.2

Votes

0

Found in

2018.3.0b5

2018.3.5f1

2019.1.0a1

2019.2.0a1

Issue ID

1126745

Regression

Yes

Audio is not played when selecting Audio Asset in Asset Selector with Auto Play enabled

Audio

-

Steps to reproduce:
1. Open Project "AutoplayAudioTest"
2. Make sure Auto Play is enabled for the two Audio Assets in the Assets Folder
3. Select "TestGameObject" in the Scene Hierarchy
4. Open Asset Selector Window by pressing icon to the left of "Test Audio Clip" Object field in the Inspector Window
5. Alternate between selecting two Audio Assets, they are not auto played

Expected results: Audio Assets are auto played when selecting them in Asset Selector Window if Auto Play is enabled
Actual results: Audio Assets are not auto played when selecting them in Asset Selector Window when Auto Play is enabled

Reproducible with: 2018.3.0b5, 2018.3.6f1, 2019.1.0b3, 2019.2.0a5
Not reproducible with: 2017.4.20f2, 2018.3.0b4

  1. Response avatar

    Resolution Note (fix version 2018.4.0f1):

    Fixed in 2018.4.0f1, 2019.1..2f1, 2019.2.0b1, 2019.3.0a1

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.