Search Issue Tracker
Fixed in 2018.4.0f1
Fixed in 2018.4.X, 2019.1.X, 2019.2.X
Votes
0
Found in
2018.3.0b5
2018.3.5f1
2019.1.0a1
2019.2.0a1
Issue ID
1126745
Regression
Yes
Audio is not played when selecting Audio Asset in Asset Selector with Auto Play enabled
Steps to reproduce:
1. Open Project "AutoplayAudioTest"
2. Make sure Auto Play is enabled for the two Audio Assets in the Assets Folder
3. Select "TestGameObject" in the Scene Hierarchy
4. Open Asset Selector Window by pressing icon to the left of "Test Audio Clip" Object field in the Inspector Window
5. Alternate between selecting two Audio Assets, they are not auto played
Expected results: Audio Assets are auto played when selecting them in Asset Selector Window if Auto Play is enabled
Actual results: Audio Assets are not auto played when selecting them in Asset Selector Window when Auto Play is enabled
Reproducible with: 2018.3.0b5, 2018.3.6f1, 2019.1.0b3, 2019.2.0a5
Not reproducible with: 2017.4.20f2, 2018.3.0b4
-
pfefferrolfson
Aug 24, 2020 07:34
You should try for other audio here: https://japanringtones.com/
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Tilemap Tiles do not get lit up unless the Light Range is greater than the distance between the position of the Tile before the transformation and the Light Source when the Tile is transformed with Tilemap.SetTransformMatrix method
- The Editor and "Reloading Domain" windows are frozen when entering Play Mode
- Crash when attempting to create a custom FMOD DSP unit
- [Linux] Floating windows do not keep their size after restarting the Editor
- .framework plugin is mistakenly treated as a directory when building for Universal Windows Platform
Resolution Note (fix version 2018.4.0f1):
Fixed in 2018.4.0f1, 2019.1..2f1, 2019.2.0b1, 2019.3.0a1