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Fixed in 2018.4.0f1

Fixed in 2018.4.X, 2019.1.X, 2019.2.X



Found in





Issue ID




Audio is not played when selecting Audio Asset in Asset Selector with Auto Play enabled



Steps to reproduce:
1. Open Project "AutoplayAudioTest"
2. Make sure Auto Play is enabled for the two Audio Assets in the Assets Folder
3. Select "TestGameObject" in the Scene Hierarchy
4. Open Asset Selector Window by pressing icon to the left of "Test Audio Clip" Object field in the Inspector Window
5. Alternate between selecting two Audio Assets, they are not auto played

Expected results: Audio Assets are auto played when selecting them in Asset Selector Window if Auto Play is enabled
Actual results: Audio Assets are not auto played when selecting them in Asset Selector Window when Auto Play is enabled

Reproducible with: 2018.3.0b5, 2018.3.6f1, 2019.1.0b3, 2019.2.0a5
Not reproducible with: 2017.4.20f2, 2018.3.0b4

  1. Resolution Note (fix version 2018.4.0f1):

    Fixed in 2018.4.0f1, 2019.1..2f1, 2019.2.0b1, 2019.3.0a1

Comments (1)

  1. pfefferrolfson

    Aug 24, 2020 07:34

    You should try for other audio here:

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