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Audio mixer group duplicate doesn't get deleted with Undo
Steps to reproduce: 1. Create new group in audio mixer 2. Right click and Duplicate group 3. Undo action, it doesn't get deleted, b... Read more
Audio preview does not detect new hardware if it's not connected during ...
Steps to reproduce: 1. Disconnect/disable all audio hardware. 2. Launch the project 3. Try to preview the sound file, it starts "pla... Read more
Audio Mixer groups bug out when adding/duplicating them in a bunch
Steps to repro: 1. Add a couple of groups to audio mixer 2. Select them and press Ctrl+D to duplicate 3. Observe the top groups gett... Read more
AudioMixer transitions snapshots from selected snapshot instead of start...
To reproduce: 1. Download and open "repro805679" project from provided link. 2. Open "Main" scene. 3. Open Audio Mixer window and s... Read more
Crash on FMOD::DSPI::getNumInputs after adjusting sound
How to reproduce: 1. Open attached Unity project 2. Play 04_Gameplay scene 3. Adjust computer sound 4. Try to play game 5. Repeat 3-... Read more
[iOS] UnityLinker error appears when building project which uses Audio M...
Reproduction steps: 1. Open the attached "BugReport.zip"; 2. Build project for iOS. Expected results: the correct error is shown in... Read more
Audio clip will be heard for a very short time even if Max Distance does...
Steps to reproduce: 1. Open the attached project(AudioSourceRigibody.zip) 2. Open the test scene 3. Play the scene (repeat this step... Read more
The "Audiosource.time" and "Audiosource.timeSamples" commands do not wor...
Steps to reproduce: 1. Open QA attached project "AudioSampleRepro.zip" 2. Open Test scene 3. Observe Audio source attached on "Main ... Read more
AudioListener.pause variable is not reset when exiting Play mode
To reproduce: 1. Open user's project 2. Enter Play mode 3. In Game view, top left, press Toggle AudioListener.pause once 4. Exit Pla... Read more
Audio Source become louder on occasion if played on a loop
Reproduction Steps: 1. Import attached project. 2. Open "TestScene". 3. Enter Play mode. Expected results: Audio source volume is t... Read more
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