Search Issue Tracker
Duplicate
Votes
0
Found in
2022.1.0a4
Issue ID
1354079
Regression
Yes
Crash on FMOD::DSPI::getNumInputs after adjusting sound
How to reproduce:
1. Open attached Unity project
2. Play 04_Gameplay scene
3. Adjust computer sound
4. Try to play game
5. Repeat 3-4 steps while in a playmode
Expected result: Game shouldn't crash.
Actual result: Game crashes in both editor and build.
Reproducible with: 2022.1.0a4.
Not reproducible with: 2022.1.0a3, 2021.2.0b5, 2020.3.15f1.
Notes:
This happens not everytime, sometimes it need time to face crash.
Reproduced only on MacOS.
It is easier to reproduce this crash in build than in the editor.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Any small change in UI Builder Inspector refreshes Editor Inspector
- Inaccurate Box Collider boundaries on a rotated child Cube when the parent GameObject Scale is non-uniform
- [Android] "SHADOWS_SCREEN" set as shader Keyword when no "_ShadowMapTexture" is bound leads to freeze on a build on some Mali GPU devices
- The global scene list is overridden in a project built with command line when the Override Global Scene List setting is disabled in the build profile
- Global Scenes are not included in the Build when building multiple Build Profiles at the same time
Add comment