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Crash on RaiseException when exiting the Editor after compilation
How to reproduce:1. Open the attached project from "case_1349911_crash.zip"2. Open Scene "SampleScene"3. Enter Play Mode4. Exit the ... Read more
[Mobile] [Audio] AudioSource.GetSpectrumData returns incorrect data
Reproduction steps:1. Open the project in "AudioTest.zip"2. Open Audio Scene and enter Play Mode3. Inspect the visual audio represen... Read more
Crash on AudioCustomFilter::GetOrCreateDSP when recompiling scripts whil...
How to reproduce:1. Open the attached project "MusicTheoryApp.zip"2. Open the script "ToggleButton.cs"3. Inside the script, add "Deb... Read more
[Audio] Selecting audio file in Project window throws error "Unknown pla...
Reproduction steps:1. Create a new Unity project2. Import "Example.wav" into the project3. Select the .wav file in the Project windo... Read more
[iOS] App freezes when calling "Application.Quit()" if a script with "On...
How to reproduce:1. Open the attached Unity project ("1356566_2021.2.0b7.zip")2. Build And Run on an iOS device3. When the app finis... Read more
Audio Echo Filter component Delay value cannot be keyframed when animati...
How to reproduce:1. Open the attached project "audioBug"2. Open the scene "SampleScene" (Assets/Scenes/SampleScene.unity)3. In the H... Read more
Crash when stopping an Audio Source using OnAudioFilterRead from a destr...
How to reproduce:1. Open the user's attached project2. Open scene Scenes/SampleScene3. Press the Play button Expected result: no cra... Read more
Wav file is distorted after importing it into Unity
Reproduction steps:1. Created a new Project2. Copy the attached file "clickminor.wav" into the Assets folder3. Preview the sound in ... Read more
[WebGL][MacOS] Reimporting audio assets throws "Importer(AudioImporter) ...
Steps to reproduce:1. Open attached "tdd-asteroids.zip" Unity project on MacOS2. Switch to WebGL platform3. Right-click and reimport... Read more
FMOD "Error initializing output device. " (60) and no sound when reconne...
Reproduction steps:1. Open project "BeatSaber.zip"2. Open Scene "SampleScene"3. Press Play4. After hearing the sound, pause the Edit... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS