Search Issue Tracker
Fixed in 2022.2.X
Votes
0
Found in
2020.3
2021.2
2022.1
2022.2
2022.2.0a3
Issue ID
1398220
Regression
Yes
[WebGL][MacOS] Reimporting audio assets throws "Importer(AudioImporter) generated inconsistent result for asset" warnings
Steps to reproduce:
1. Open attached "tdd-asteroids.zip" Unity project on MacOS
2. Switch to WebGL platform
3. Right-click and reimport 'Assets/Sounds' folder in Project Window
Expected result: All assets import without issues
Actual result: Warning is thrown for every reimported audio asset
Importer(AudioImporter) generated inconsistent result for asset(guid:7043ebfc95c7b4a39a8014027cdd7296) "Assets/Sounds/Intro/sci-fi_vehicle_thrusters_engage_01.wav"
Reproduced with: 2022.2.0a3, 2022.1.0b5, 2021.2.9f1, 2020.3.27f1, 2020.3.0f1
Didn't reproduce with: 2019.4.35f1
Reproduced on MacOS with WebGL build target
Not reproducible on Windows with WebGL build target
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment