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Disabling and enabling an AudioSource component controlled by a Timeline...
How to reproduce:1. Open user-submitted project (769080-AudioSourcePop)2. Enter Play Mode3. Select the 'AudioTest' GameObject and di... Read more
AudioUtil plays AudioClip in mono when it is cloned
Reproduction steps:1. Open user's attached project2. Go to Window > AudioUtil Bug Demo Window3. In the Project window, select "St... Read more
FMOD and FSB errors are thrown when loading audio source file from an As...
How to reproduce:1. Open the attached project ("case_1176470-AudioBugReport.zip")2. Open the repro scene ("start")3. Build AssetBund... Read more
Change AudioMixer "Send" effect -> "Send level" dB has no affect which r...
How to reproduce:1. Open attached project "DuckVolumen2019.1.3f1.zip" and scene "SampleScene"2. Open "Audio Mixer" window3. Select "... Read more
Crash on PrepareBuffersForJobExecution when entering Play mode for the s...
How to reproduce:1. Open the "Crash_Test.zip" project2. Open the "ScheduleParameter.unity" scene3. Enter Play mode4. Exit Play mode5... Read more
Crash on AudioManager::FixedUpdate when Starting Play mode after preview...
How to reproduce:1. Open the attached project "1162906.zip"2. Open the Timeline window3. Select TL GameObject in the Hierarchy4. Pre... Read more
Audio is playing in Standalone Build even when Audio Listener is not pre...
How to reproduce:1. Open the attached project("AudioSourceTest")2. Build and Run Expected result: Audio Clip is not playingActual re... Read more
[Linux] AudioClip generated by an external process (LMMS) and loaded int...
To reproduce:0) Download LMMS 1.2, run it and then link it to Unity Editor in Edit->Preferences->LMMS1) Create a new project2)... Read more
Audio Source Spatial Blend property is ignored when a Rigidbody componen...
Steps to reproduce:1. Open the attached project (case_1206115_SpatialBlend.zip)2. Attach a Ridigbody component to "Audio Source" gam... Read more
Audio glitches and CPU usage increases when plugging microphone/speaker/...
How to reproduce:1. Plug any microphone/speaker into your computer via USB2. Open attached project3. Enter the Play Mode4. Open Prof... Read more
All about bugs
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