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AudioClip returns the wrong length and sample count in Play mode when au...
To reproduce: 1. Open attached project 2. Open Test scene and press Play 3. Check console Actual result: The length and sample coun... Read more
Audio is playing in Standalone Build even when Audio Listener is not pre...
How to reproduce: 1. Open the attached project("AudioSourceTest") 2. Build and Run Expected result: Audio Clip is not playing Actua... Read more
Setting AudioMixer's Exposed Values from the Awake Method fails without ...
How to reproduce: 1. Open the "SampleScene" Scene in the attached "TestAudioBug.zip" Project 2. Enter Play Mode 3. Inspect the Expos... Read more
Animation Curve on the Audio Source is copied with an offset when using ...
How to reproduce: 1. Open the "SampleScene" Scene in the attached "audio-curves.zip" Project 2. Enter Play Mode 3. Inspect Animation... Read more
AudioSource.isPlaying is set to false when Audio is being played through...
How to reproduce: 1. Open the "Timeline Audio Source" project 2. Open "asd" scene 3. Enter the Play Mode Expected Result: AudioSour... Read more
[MAC] Sound effects in Audio Mixer aren't always selected when clicked
How to reproduce: 1. Create a new project 2. Right-click in the Project window and create an Audio Mixer 3. Open the newly created A... Read more
[Audio] __audio_mainthread_check_internal() crashes when trying to load ...
To reproduce: 1. Download attached project “CorruptAudioAssets.zip" and open in Unity 2. Change Platform to iOS, Android or UWP 3. ... Read more
Audio starts popping after pausing and resuming the Scene
How to reproduce: 1. Open the "SoundStutterBug.zip" project 2. Press Play 3. Pause and resume the scene several times 4. Listen to t... Read more
Data is not identical when receiving it from OnAudioFilterRead and clip....
Steps to reproduce: 1. Open the original project 2. Clear editor log 3. Hit Play 4. Wait about 2-3 seconds 5. Stop Play 6. Open edi... Read more
WAV and MP3 audio clips contain audio spikes when exported to AAC
Reproduction steps: 1. Open the attached project 2. Build it for WebGL 3. Play the built project 4. Press on the WAV button Reprodu... Read more
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