Search Issue Tracker
By Design
Votes
0
Found in
2017.4.0f1
2018.1.0f2
2018.3.0a1
2019.1.0a1
2019.2.0a1
Issue ID
1102585
Regression
No
Data is not identical when receiving it from OnAudioFilterRead and clip.GetData()
Steps to reproduce:
1. Open the original project
2. Clear editor log
3. Hit Play
4. Wait about 2-3 seconds
5. Stop Play
6. Open editor log and compare data logs between OnAudioFilterRead and DumpClipData.
Expected results: Data from OnAudioFilterRead is the same as in DumpClipData
Actual results: Data from OnAudioFilterRead is not accurate, lows aren't as low, and highs aren't as high.
Reproducible with: 2017.4.19f1, 2018.3.f1, 2019.1.0a14, 2019.2.0a1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument
Add comment