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Additively added scenes stay in the hierarchy after turning Unity off du...
Steps to reproduce:1. Open attached project2. Open "first" scene3. Enter the playmoode4. Load scenes additively with keys A, S and J... Read more
Undo duplicates items in the nested prefab with error message rootTransf...
Steps to reproduce: 1. Download and import attached project.2. Open scene: main.3. In hierarchy, break prefab connection, when dragg... Read more
[Standard Assets] Importing a standard assets package throws errors and ...
Steps to repro:1. Install Unity with only the standalone player2. Launch Unity3. Assets > Import Package > 2D3. Import all in ... Read more
Calling EditorSceneManager.MarkAllScenesDirty in Awake does not mark sce...
Steps to reproduce: 1. Open attached project2. Open scene "Test"3. Notice that it's not marked as dirty. That's because EditorSceneM... Read more
Unity crashes at EditorSceneManager::OpenSceneLoaded when reimporting ad...
Steps to reproduce: 1. Open attached project2. Open scene "main" and run it3. While game is running, go to the assets folder using f... Read more
Double clicking on a script throws an InvalidOperationException
Steps to reproduce : - create a new C# script- double click it and notice the error InvalidOperationException: Operation is not vali... Read more
Scene.buildIndex is always -1 when not in Play mode
Steps to reproduce:1. Open project2. Open 'Main' scene3. Build and run this project and keep tracking console Results: Console print... Read more
Scriptable object holds references to no longer existing variables
Steps to reproduce: 1. Open attached project "795751.zip"2. In hierarchy, notice scriptable object "FeatureToggle" and its script3. ... Read more
Exporting asset packages fails to include shader '#include' files
Steps to reproduce:1. Open the attached project2. Right click on the scene 'Main Menu' and click 'Export Package...'3. Notice the 2 ... Read more
[Sprites][Materials] New created sprite with default material after savi...
Reproduction steps:1) Create new project2) Create a new sprite (GameObject > 2D Object > Sprite)3) Notice that from 5.4 Unity ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
- VFX Graph font size change does not adjust Sticky Note size when smaller font size is selected
- Rendering Debugger has a “Go to Section” burger button even when the section is already opened and does nothing when pressed