Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.4.0b17
Issue ID
797661
Regression
Yes
[Sprites][Materials] New created sprite with default material after saving to prefab loses its material
Reproduction steps:
1) Create new project
2) Create a new sprite (GameObject > 2D Object > Sprite)
3) Notice that from 5.4 Unity version it has a material in inspector ( or in "Sprite Renderer" component "Material" property is Sprites/Default)
4) Create a prefab of this sprite
6) Add prefab into a scene
5) Notice that added prefab's Material is missing (in "Sprite Renderer" component "Material" property is None (Material))
Expected result:
Material stays on Sprite after converting it into prefab.
Actual result:
After converting Sprite into prefab Material property is "None: instead of "Sprites/Default".
Note:
This happens only with Default material.
Workaround:
Create new material and apply it on sprite before converting it into a prefab.
Regression from 5.4.0b13
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- (Apple Silicon) Floating point inconsistencies between mono and il2cpp
- Crash on GeneratePropertyDiffInternal when using NodeCanvas nodes
- Overrides in nested prefabs are ignored when importing
- Warning "Unable to load Unity.Android.Gradle's referenced assembly NiceIO ..." when recompiling scripts
- "InvalidOperationException: Trying to SetRenderAttachment on a texture..." exception is thrown when using the depth back buffer as an input attachment in Renderer Feature on Vulkan Graphics API
Add comment