Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
5.4.0b10
Issue ID
782633
Regression
No
Additively added scenes stay in the hierarchy after turning Unity off during playmode
Steps to reproduce:
1. Open attached project
2. Open "first" scene
3. Enter the playmoode
4. Load scenes additively with keys A, S and J
5. Turn off Unity while it is in playmode
6. Open the same project again
7. Notice that additively loaded scenes stays in the hierarchy
Expected behavior:
On relaunch in the scene that was opened before playmode would be no additively loaded scenes
Actual behavior:
Additively added scenes during the playmode stays in the hierarchy
Reproducible with:
5.3.4f1, 5.4.0b14, 5.4.0b15
Workaround:
Reopen the scene
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Add comment