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1
votes
Fixed

Deleting large number of objects crashes Unity at UndoBase::DetermineUnd...

Assets Management

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Apr 05, 2016

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Version/s: 5.3.4p1

Steps to reproduce: 1. Open attached project "785775.zip"2. Open scene "BootScene"3. In hierarchy, notice "wand_gateway" object4. Ex... Read more

0
votes
Not Reproducible

Unity crashes sometimes after deleting asset files from project folder

Assets Management

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Dec 08, 2015

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Version/s: 5.4.0a5

Steps to reproduce: 1. Open Unity;2. Create new project and scene;3. Import Vehicles package from Standart assets (Assets --> Imp... Read more

0
votes
Fixed

[Prefabs] Unity crash in ObjectUndo::Store when delete GameObject with b...

Assets Management

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Dec 08, 2015

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Version/s: 5.3.0f4

To reproduce:1. Create new project2. Add new game object to hierarchy3. Create some more game objects to be the first one's children... Read more

0
votes
Fixed

Unity crashes when scene is inspected in debugger

Assets Management

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Dec 10, 2015

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Version/s: 5.3.0f4

To reproduce:1. Open "repro 742523.zip"2. Open "NewBehaviourScript.cs"3. Place a breakpoint on the line "Debug.Log("Break here") (th... Read more

1
votes
Fixed

[MSE] Error when playing multiple scenes with baked GI

Assets Management

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Dec 14, 2015

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Version/s: 5.3.0f4

To reproduce:1. Open attached project2. Open "sceneone" scene3. Open "scenetwo" scene additive4. Set active "sceneone" scene5. Open ... Read more

0
votes
Duplicate

Moving child from deleted prefab in hierarchy crashes Unity

Assets Management

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Dec 14, 2015

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Version/s: 5.3.0f4

How reproduce:1. Create a new project2. Create a game object with child in hierarchy3. Make a prefab of it by dragging to the Projec... Read more

0
votes
By Design

When accessing PrefabType in PostProcessScene(), PrefabType is Disconnec...

Assets Management

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Dec 16, 2015

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Version/s: 5.3.0f4

Reproduction steps:1. Open attached project2. Open the "main" scene3. Click on GetPrefabType in the menu bar Assets/GetPrefabType. N... Read more

0
votes
Fixed

[MSE] SceneManager.sceneCountInBuildSettings gives 0 until you run the game

Assets Management

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Dec 17, 2015

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Version/s: 5.3.0f4

How to reproduce:1. Open the attached project2. Notice that there are two scenes3. Go to Build settings to be sure that there are sa... Read more

0
votes
Fixed

Standalone crashes at RuntimeSceneManager::FindSceneByName when loading ...

Assets Management

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Apr 01, 2016

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Version/s: 5.4.0b12

Steps to reproduce: 1. Open attached project2. Build and run project3. It crashes right after it is opened Is related to setting Gam... Read more

0
votes
Fixed

Prefab Gameobject constains duplicates GO after editor reload in hierarchy

Assets Management

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Dec 24, 2015

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Version/s: 5.3.1f1

How to reproduce:1. Create a new project2. Create empty game object and call it "Game Object 1"3. Drag it to Assets folder so it bec... Read more