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Resources.UnloadAsset throws error when used on ScriptableObject in Editor
Steps to reproduce:1. Create a project which makes use of Resources.UnloadAsset on ScriptableObject2. If you try to unload Scriptabl... Read more
Opening this project on b5 or b6 gives error (but not 4.3.0b3)
Opening this project on b5 or b6 give error (but not 4.3.0b3) 2) How can we reproduce it using the example you attached1 Open attach... Read more
There's no way to determine the reason behind each of multiple calls of ...
Steps to reproduce: First of all, multiple calls is by design so there's no bug in this aspect. 1. Open attached project2. Open scen... Read more
Missing materials in scenes loaded from assetbundles
How to reproduce: 1. Open attached project2. Open scene StaticAssets/Scenes/GameLoader.unity3. Go to Build -> Game Build4. Select... Read more
Unity 5.0 crashes when closing or switching projects
To reproduce:1. Create two empty projects2. Open one project3. Open the other project with the same editor4. Repeat steps 2-35. "Uni... Read more
Every time you create a new project an assert is printed 28 times in the...
The assert is: ok (Filename: C:/BuildAgent/work/afa2580bf6048259/PlatformDependent/Win/File.cpp Line: 961) Regression introduced in ... Read more
Unity crashes sometimes after deleting asset files from project folder
Steps to reproduce: 1. Open Unity;2. Create new project and scene;3. Import Vehicles package from Standart assets (Assets --> Imp... Read more
Opening Unity 4.2 project in 4.3 doesn't show update warning
To reproduce:1. Create project in unity 4.22. Open it in 4.33. No warning about update is shown Are builds fully compatible and just... Read more
Bad undo.RecordObject performance with large number of changes
To reproduce:1. Open Repro scene2. Click on the 'Slow' game object.3. Click Op1 - RecordObject, wait for colours to change, then Und... Read more
Editor crashes when importing or tweaking with very large audio file
Steps to reproduce:1. Open any project2. Try to import audio file which is larger than 800MB3. At this point it could crash. If not,... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used