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18
votes
Duplicate

[Regression] Hitting 'Apply' on a prefab with cloth collider creates mul...

Assets Management

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Dec 22, 2017

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Version: 2017.3.0f3

How to reproduce: 1. Create new project file 2. Add a new 3D GameObject in Hierarchy Window 3. Add Cloth component 4. Drag GameObje... Read more

23
votes
Fixed

Unloading a scene can destroy non-instantiated prefabs that are indirect...

Assets Management

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Jan 02, 2016

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Version: 5.3.0f4

How to reproduce: 1. Open the attached project "UnloadSceneBug.zip" 2. Open and play Scene1 3. Left Mouse Click to the game view, it... Read more

15
votes
Fixed

Unity Hangs on SceneManager.UnloadScene

Assets Management

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Jan 17, 2016

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Version: 5.3.1p3

Reproduction steps: 1. Open the scene "Spoke Room 00" 2. Make the cube collide with the sphere one time. 3. Make the cube collid... Read more

11
votes
Fixed

FormerlySerializedAs does not work when used on modified prefab properties

Assets Management

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Oct 01, 2015

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Version: 5.2.1p2

Steps to reproduce: 1. Open attached project 2. Opn 'Main' scene 3. Inspect the 'Mission' prefab instance in the Hierarchy 4. Notic... Read more

0
votes
Fixed

MainCamera's tag is set to "Untagged" instead of "MainCamera" when creat...

Assets Management

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Dec 13, 2018

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Version: 2018.2.18f1

How to reproduce: 1. Create a new project 2. In the Hierarchy select "Main Camera" 3. In the Inspector check its tag Expected resul... Read more

0
votes
Active

All Instances of different prefabs disappear from the scene when one of ...

Assets Management

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Nov 18, 2018

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Version: 2018.3.0b10

Steps to reproduce: 1. Open users attached project 2. In Hierarchy window expand GameObject "Root" and then expand GameObject "Battl... Read more

0
votes
Active

Object::GetInstanceID crash when undoing Prefab creation with Undo.Regis...

Assets Management

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Nov 10, 2018

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Version: 2018.3.0b8

Steps to reproduce: 1. Open QA-supplied project ("UnityReproduce1099646.zip") 2. Open scene "SampleScene" 3. In the Hierarchy window... Read more

0
votes
Active

AssetDatabase.LoadAllAssetsAtPath fails to load built in assets

Assets Management

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Nov 28, 2018

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Version: 2018.2.17f1

In Unity 2018.2, when attempting to use the "AssetDatabase.LoadAllAssetsAtPath" to load the assets from either "Library/unity defaul... Read more

0
votes
Active

Model mesh changes applied via AssetProcessor are lost when the project ...

Assets Management

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Oct 15, 2018

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Version: 2018.2.11f1

How to reproduce: 1. Open "SampleScene" in AssetPostprocessorTest.zip 2. Open the project panel and select the mesh "SM_Prop_FruitBo... Read more

0
votes
Duplicate

Shortcut Ctrl + D does not duplicate the object when ProGrids window is ...

Assets Management

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Nov 21, 2018

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Version: 2018.3.0b10

How to reproduce: 1. Open the attached user's 'MoveDuplicationBugRepro.zip' project 2. Enable ProGrids window. Go to Tools -> ProGri... Read more

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