Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
5.5.0b1
Issue ID
829453
Regression
No
Crash in CollectObjectHierarchyWithHideFlagFilter if GameObject is deleted in OnWillSaveAssets callback during ReplacePrefab
Crash in CollectObjectHierarchyWithHideFlagFilter GameObject is deleted in OnWillSaveAssets callback while ReplacePrefab is called on said Object.
To reproduce:
1. Open attached project
2. Create an instance of TestPrefab in the untitled scene
3. Select it in hierarchy
4. Menu -> ReplacePrefabTest -> Run Test
-> Observe crash
Reproducible: 5.5.0b2, 5.4.1f1, 5.3.6p4
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Add comment